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- /**
- * Original code: automated SDL platform test written by Edgar Simo "bobbens"
- * Extended and extensively updated by aschiffler at ferzkopp dot net
- */
- #include <SDL3/SDL.h>
- #include <SDL3/SDL_test.h>
- #include "testautomation_images.h"
- #include "testautomation_suites.h"
- /* ================= Test Case Implementation ================== */
- #define TESTRENDER_SCREEN_W 80
- #define TESTRENDER_SCREEN_H 60
- #define RENDER_COMPARE_FORMAT SDL_PIXELFORMAT_ARGB8888
- #define RENDER_COLOR_CLEAR 0xFF000000
- #define RENDER_COLOR_GREEN 0xFF00FF00
- #define ALLOWABLE_ERROR_OPAQUE 0
- #define ALLOWABLE_ERROR_BLENDED 0
- #define CHECK_FUNC(FUNC, PARAMS) \
- { \
- bool result = FUNC PARAMS; \
- if (!result) { \
- SDLTest_AssertCheck(result, "Validate result from %s, expected: true, got: false, %s", #FUNC, SDL_GetError()); \
- } \
- }
- /* Test window and renderer */
- static SDL_Window *window = NULL;
- static SDL_Renderer *renderer = NULL;
- /* Prototypes for helper functions */
- static int clearScreen(void);
- static void compare(SDL_Surface *reference, int allowable_error);
- static void compare2x(SDL_Surface *reference, int allowable_error);
- static SDL_Texture *loadTestFace(void);
- static bool isSupported(int code);
- static bool hasDrawColor(void);
- /**
- * Create software renderer for tests
- */
- static void SDLCALL InitCreateRenderer(void **arg)
- {
- int width = 320, height = 240;
- const char *renderer_name = NULL;
- renderer = NULL;
- window = SDL_CreateWindow("render_testCreateRenderer", width, height, 0);
- SDLTest_AssertPass("SDL_CreateWindow()");
- SDLTest_AssertCheck(window != NULL, "Check SDL_CreateWindow result");
- if (window == NULL) {
- return;
- }
- renderer = SDL_CreateRenderer(window, renderer_name);
- SDLTest_AssertPass("SDL_CreateRenderer()");
- SDLTest_AssertCheck(renderer != NULL, "Check SDL_CreateRenderer result: %s", renderer != NULL ? "success" : SDL_GetError());
- if (renderer == NULL) {
- SDL_DestroyWindow(window);
- return;
- }
- }
- /**
- * Destroy renderer for tests
- */
- static void SDLCALL CleanupDestroyRenderer(void *arg)
- {
- if (renderer) {
- SDL_DestroyRenderer(renderer);
- renderer = NULL;
- SDLTest_AssertPass("SDL_DestroyRenderer()");
- }
- if (window) {
- SDL_DestroyWindow(window);
- window = NULL;
- SDLTest_AssertPass("SDL_DestroyWindow");
- }
- }
- /**
- * Tests call to SDL_GetNumRenderDrivers
- *
- * \sa SDL_GetNumRenderDrivers
- */
- static int SDLCALL render_testGetNumRenderDrivers(void *arg)
- {
- int n;
- n = SDL_GetNumRenderDrivers();
- SDLTest_AssertCheck(n >= 1, "Number of renderers >= 1, reported as %i", n);
- return TEST_COMPLETED;
- }
- /**
- * Tests the SDL primitives for rendering.
- *
- * \sa SDL_SetRenderDrawColor
- * \sa SDL_RenderFillRect
- * \sa SDL_RenderLine
- *
- */
- static int SDLCALL render_testPrimitives(void *arg)
- {
- int ret;
- int x, y;
- SDL_FRect rect;
- SDL_Surface *referenceSurface = NULL;
- int checkFailCount1;
- int checkFailCount2;
- /* Clear surface. */
- clearScreen();
- /* Need drawcolor or just skip test. */
- SDLTest_AssertCheck(hasDrawColor(), "hasDrawColor");
- /* Draw a rectangle. */
- rect.x = 40.0f;
- rect.y = 0.0f;
- rect.w = 40.0f;
- rect.h = 80.0f;
- CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 13, 73, 200, SDL_ALPHA_OPAQUE))
- CHECK_FUNC(SDL_RenderFillRect, (renderer, &rect))
- /* Draw a rectangle. */
- rect.x = 10.0f;
- rect.y = 10.0f;
- rect.w = 60.0f;
- rect.h = 40.0f;
- CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 200, 0, 100, SDL_ALPHA_OPAQUE))
- CHECK_FUNC(SDL_RenderFillRect, (renderer, &rect))
- /* Draw some points like so:
- * X.X.X.X..
- * .X.X.X.X.
- * X.X.X.X.. */
- checkFailCount1 = 0;
- checkFailCount2 = 0;
- for (y = 0; y < 3; y++) {
- for (x = y % 2; x < TESTRENDER_SCREEN_W; x += 2) {
- ret = SDL_SetRenderDrawColor(renderer, (Uint8)(x * y), (Uint8)(x * y / 2), (Uint8)(x * y / 3), SDL_ALPHA_OPAQUE);
- if (!ret) {
- checkFailCount1++;
- }
- ret = SDL_RenderPoint(renderer, (float)x, (float)y);
- if (!ret) {
- checkFailCount2++;
- }
- }
- }
- SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetRenderDrawColor, expected: 0, got: %i", checkFailCount1);
- SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderPoint, expected: 0, got: %i", checkFailCount2);
- /* Draw some lines. */
- CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 0, 255, 0, SDL_ALPHA_OPAQUE))
- CHECK_FUNC(SDL_RenderLine, (renderer, 0.0f, 30.0f, TESTRENDER_SCREEN_W, 30.0f))
- CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 55, 55, 5, SDL_ALPHA_OPAQUE))
- CHECK_FUNC(SDL_RenderLine, (renderer, 40.0f, 30.0f, 40.0f, 60.0f))
- CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 5, 105, 105, SDL_ALPHA_OPAQUE))
- CHECK_FUNC(SDL_RenderLine, (renderer, 0.0f, 0.0f, 29.0f, 29.0f))
- CHECK_FUNC(SDL_RenderLine, (renderer, 29.0f, 30.0f, 0.0f, 59.0f))
- CHECK_FUNC(SDL_RenderLine, (renderer, 79.0f, 0.0f, 50.0f, 29.0f))
- CHECK_FUNC(SDL_RenderLine, (renderer, 79.0f, 59.0f, 50.0f, 30.0f))
- /* See if it's the same. */
- referenceSurface = SDLTest_ImagePrimitives();
- compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
- /* Make current */
- SDL_RenderPresent(renderer);
- /* Clean up. */
- SDL_DestroySurface(referenceSurface);
- referenceSurface = NULL;
- return TEST_COMPLETED;
- }
- /**
- * Tests the SDL primitives for rendering within a viewport.
- *
- * \sa SDL_SetRenderDrawColor
- * \sa SDL_RenderFillRect
- * \sa SDL_RenderLine
- *
- */
- static int SDLCALL render_testPrimitivesWithViewport(void *arg)
- {
- SDL_Rect viewport;
- SDL_Surface *surface;
- /* Clear surface. */
- clearScreen();
- viewport.x = 2;
- viewport.y = 2;
- viewport.w = 2;
- viewport.h = 2;
- CHECK_FUNC(SDL_SetRenderViewport, (renderer, &viewport));
- CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 255, 255, 255, SDL_ALPHA_OPAQUE))
- CHECK_FUNC(SDL_RenderLine, (renderer, 0.0f, 0.0f, 1.0f, 1.0f));
- viewport.x = 3;
- viewport.y = 3;
- viewport.w = 1;
- viewport.h = 1;
- CHECK_FUNC(SDL_SetRenderViewport, (renderer, &viewport));
- surface = SDL_RenderReadPixels(renderer, NULL);
- if (surface) {
- Uint8 r, g, b, a;
- CHECK_FUNC(SDL_ReadSurfacePixel, (surface, 0, 0, &r, &g, &b, &a));
- SDLTest_AssertCheck(r == 0xFF && g == 0xFF && b == 0xFF && a == 0xFF, "Validate diagonal line drawing with viewport, expected 0xFFFFFFFF, got 0x%.2x%.2x%.2x%.2x", r, g, b, a);
- SDL_DestroySurface(surface);
- } else {
- SDLTest_AssertCheck(surface != NULL, "Validate result from SDL_RenderReadPixels, got NULL, %s", SDL_GetError());
- }
- return TEST_COMPLETED;
- }
- /**
- * Tests some blitting routines.
- *
- * \sa SDL_RenderTexture
- * \sa SDL_DestroyTexture
- */
- static int SDLCALL render_testBlit(void *arg)
- {
- int ret;
- SDL_FRect rect;
- SDL_Texture *tface;
- SDL_Surface *referenceSurface = NULL;
- int i, j, ni, nj;
- int checkFailCount1;
- /* Clear surface. */
- clearScreen();
- /* Need drawcolor or just skip test. */
- SDLTest_AssertCheck(hasDrawColor(), "hasDrawColor)");
- /* Create face surface. */
- tface = loadTestFace();
- SDLTest_AssertCheck(tface != NULL, "Verify loadTestFace() result");
- if (tface == NULL) {
- return TEST_ABORTED;
- }
- /* Constant values. */
- rect.w = (float)tface->w;
- rect.h = (float)tface->h;
- ni = TESTRENDER_SCREEN_W - tface->w;
- nj = TESTRENDER_SCREEN_H - tface->h;
- /* Loop blit. */
- checkFailCount1 = 0;
- for (j = 0; j <= nj; j += 4) {
- for (i = 0; i <= ni; i += 4) {
- /* Blitting. */
- rect.x = (float)i;
- rect.y = (float)j;
- ret = SDL_RenderTexture(renderer, tface, NULL, &rect);
- if (!ret) {
- checkFailCount1++;
- }
- }
- }
- SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_RenderTexture, expected: 0, got: %i", checkFailCount1);
- /* See if it's the same */
- referenceSurface = SDLTest_ImageBlit();
- compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
- /* Make current */
- SDL_RenderPresent(renderer);
- /* Clean up. */
- SDL_DestroyTexture(tface);
- SDL_DestroySurface(referenceSurface);
- referenceSurface = NULL;
- return TEST_COMPLETED;
- }
- /**
- * Tests tiled blitting routines.
- */
- static int SDLCALL render_testBlitTiled(void *arg)
- {
- int ret;
- SDL_FRect rect;
- SDL_Texture *tface;
- SDL_Surface *referenceSurface = NULL;
- SDL_Surface *referenceSurface2x = NULL;
- /* Create face surface. */
- tface = loadTestFace();
- SDLTest_AssertCheck(tface != NULL, "Verify loadTestFace() result");
- if (tface == NULL) {
- return TEST_ABORTED;
- }
- SDL_SetTextureScaleMode(tface, SDL_SCALEMODE_NEAREST); /* So 2x scaling is pixel perfect */
- /* Tiled blit - 1.0 scale */
- {
- /* Clear surface. */
- clearScreen();
- /* Tiled blit. */
- rect.x = 0.0f;
- rect.y = 0.0f;
- rect.w = (float)TESTRENDER_SCREEN_W;
- rect.h = (float)TESTRENDER_SCREEN_H;
- ret = SDL_RenderTextureTiled(renderer, tface, NULL, 1.0f, &rect);
- SDLTest_AssertCheck(ret == true, "Validate results from call to SDL_RenderTextureTiled, expected: true, got: %i", ret);
- /* See if it's the same */
- referenceSurface = SDLTest_ImageBlitTiled();
- compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
- /* Make current */
- SDL_RenderPresent(renderer);
- }
- /* Tiled blit - 2.0 scale */
- {
- /* Clear surface. */
- clearScreen();
- /* Tiled blit. */
- rect.x = 0.0f;
- rect.y = 0.0f;
- rect.w = (float)TESTRENDER_SCREEN_W * 2;
- rect.h = (float)TESTRENDER_SCREEN_H * 2;
- ret = SDL_RenderTextureTiled(renderer, tface, NULL, 2.0f, &rect);
- SDLTest_AssertCheck(ret == true, "Validate results from call to SDL_RenderTextureTiled, expected: true, got: %i", ret);
- /* See if it's the same */
- referenceSurface2x = SDL_CreateSurface(referenceSurface->w * 2, referenceSurface->h * 2, referenceSurface->format);
- SDL_BlitSurfaceScaled(referenceSurface, NULL, referenceSurface2x, NULL, SDL_SCALEMODE_NEAREST);
- SDLTest_AssertCheck(ret == true, "Validate results from call to SDL_BlitSurfaceScaled, expected: 0, got: %i", ret);
- compare2x(referenceSurface2x, ALLOWABLE_ERROR_OPAQUE);
- /* Make current */
- SDL_RenderPresent(renderer);
- }
- /* Clean up. */
- SDL_DestroyTexture(tface);
- SDL_DestroySurface(referenceSurface);
- SDL_DestroySurface(referenceSurface2x);
- referenceSurface = NULL;
- return TEST_COMPLETED;
- }
- static const Uint8 COLOR_SEPARATION = 85;
- static void Fill9GridReferenceSurface(SDL_Surface *surface, int left_width, int right_width, int top_height, int bottom_height)
- {
- SDL_Rect rect;
- // Upper left
- rect.x = 0;
- rect.y = 0;
- rect.w = left_width;
- rect.h = top_height;
- SDL_FillSurfaceRect(surface, &rect, SDL_MapSurfaceRGB(surface, 1 * COLOR_SEPARATION, 1 * COLOR_SEPARATION, 0));
- // Top
- rect.x = left_width;
- rect.y = 0;
- rect.w = surface->w - left_width - right_width;
- rect.h = top_height;
- SDL_FillSurfaceRect(surface, &rect, SDL_MapSurfaceRGB(surface, 2 * COLOR_SEPARATION, 1 * COLOR_SEPARATION, 0));
- // Upper right
- rect.x = surface->w - right_width;
- rect.y = 0;
- rect.w = right_width;
- rect.h = top_height;
- SDL_FillSurfaceRect(surface, &rect, SDL_MapSurfaceRGB(surface, 3 * COLOR_SEPARATION, 1 * COLOR_SEPARATION, 0));
- // Left
- rect.x = 0;
- rect.y = top_height;
- rect.w = left_width;
- rect.h = surface->h - top_height - bottom_height;
- SDL_FillSurfaceRect(surface, &rect, SDL_MapSurfaceRGB(surface, 1 * COLOR_SEPARATION, 2 * COLOR_SEPARATION, 0));
- // Center
- rect.x = left_width;
- rect.y = top_height;
- rect.w = surface->w - right_width - left_width;
- rect.h = surface->h - top_height - bottom_height;
- SDL_FillSurfaceRect(surface, &rect, SDL_MapSurfaceRGB(surface, 2 * COLOR_SEPARATION, 2 * COLOR_SEPARATION, 0));
- // Right
- rect.x = surface->w - right_width;
- rect.y = top_height;
- rect.w = right_width;
- rect.h = surface->h - top_height - bottom_height;
- SDL_FillSurfaceRect(surface, &rect, SDL_MapSurfaceRGB(surface, 3 * COLOR_SEPARATION, 2 * COLOR_SEPARATION, 0));
- // Lower left
- rect.x = 0;
- rect.y = surface->h - bottom_height;
- rect.w = left_width;
- rect.h = bottom_height;
- SDL_FillSurfaceRect(surface, &rect, SDL_MapSurfaceRGB(surface, 1 * COLOR_SEPARATION, 3 * COLOR_SEPARATION, 0));
- // Bottom
- rect.x = left_width;
- rect.y = surface->h - bottom_height;
- rect.w = surface->w - left_width - right_width;
- rect.h = bottom_height;
- SDL_FillSurfaceRect(surface, &rect, SDL_MapSurfaceRGB(surface, 2 * COLOR_SEPARATION, 3 * COLOR_SEPARATION, 0));
- // Lower right
- rect.x = surface->w - right_width;
- rect.y = surface->h - bottom_height;
- rect.w = right_width;
- rect.h = bottom_height;
- SDL_FillSurfaceRect(surface, &rect, SDL_MapSurfaceRGB(surface, 3 * COLOR_SEPARATION, 3 * COLOR_SEPARATION, 0));
- }
- /**
- * Tests 9-grid blitting.
- */
- static int SDLCALL render_testBlit9Grid(void *arg)
- {
- SDL_Surface *referenceSurface = NULL;
- SDL_Surface *source = NULL;
- SDL_Texture *texture;
- int x, y;
- SDL_FRect rect;
- int ret = 0;
- /* Create source surface */
- source = SDL_CreateSurface(3, 3, SDL_PIXELFORMAT_RGBA32);
- SDLTest_AssertCheck(source != NULL, "Verify source surface is not NULL");
- for (y = 0; y < 3; ++y) {
- for (x = 0; x < 3; ++x) {
- SDL_WriteSurfacePixel(source, x, y, (Uint8)((1 + x) * COLOR_SEPARATION), (Uint8)((1 + y) * COLOR_SEPARATION), 0, 255);
- }
- }
- texture = SDL_CreateTextureFromSurface(renderer, source);
- SDLTest_AssertCheck(texture != NULL, "Verify source texture is not NULL");
- ret = SDL_SetTextureScaleMode(texture, SDL_SCALEMODE_NEAREST);
- SDLTest_AssertCheck(ret == true, "Validate results from call to SDL_SetTextureScaleMode, expected: true, got: %i", ret);
- /* 9-grid blit - 1.0 scale */
- {
- SDLTest_Log("9-grid blit - 1.0 scale");
- /* Create reference surface */
- SDL_DestroySurface(referenceSurface);
- referenceSurface = SDL_CreateSurface(TESTRENDER_SCREEN_W, TESTRENDER_SCREEN_H, SDL_PIXELFORMAT_RGBA32);
- SDLTest_AssertCheck(referenceSurface != NULL, "Verify reference surface is not NULL");
- Fill9GridReferenceSurface(referenceSurface, 1, 1, 1, 1);
- /* Clear surface. */
- clearScreen();
- /* Tiled blit. */
- rect.x = 0.0f;
- rect.y = 0.0f;
- rect.w = (float)TESTRENDER_SCREEN_W;
- rect.h = (float)TESTRENDER_SCREEN_H;
- ret = SDL_RenderTexture9Grid(renderer, texture, NULL, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, &rect);
- SDLTest_AssertCheck(ret == true, "Validate results from call to SDL_RenderTexture9Grid, expected: true, got: %i", ret);
- /* See if it's the same */
- compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
- /* Make current */
- SDL_RenderPresent(renderer);
- }
- /* 9-grid blit - 2.0 scale */
- {
- SDLTest_Log("9-grid blit - 2.0 scale");
- /* Create reference surface */
- SDL_DestroySurface(referenceSurface);
- referenceSurface = SDL_CreateSurface(TESTRENDER_SCREEN_W, TESTRENDER_SCREEN_H, SDL_PIXELFORMAT_RGBA32);
- SDLTest_AssertCheck(referenceSurface != NULL, "Verify reference surface is not NULL");
- Fill9GridReferenceSurface(referenceSurface, 2, 2, 2, 2);
- /* Clear surface. */
- clearScreen();
- /* Tiled blit. */
- rect.x = 0.0f;
- rect.y = 0.0f;
- rect.w = (float)TESTRENDER_SCREEN_W;
- rect.h = (float)TESTRENDER_SCREEN_H;
- ret = SDL_RenderTexture9Grid(renderer, texture, NULL, 1.0f, 1.0f, 1.0f, 1.0f, 2.0f, &rect);
- SDLTest_AssertCheck(ret == true, "Validate results from call to SDL_RenderTexture9Grid, expected: true, got: %i", ret);
- /* See if it's the same */
- compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
- /* Make current */
- SDL_RenderPresent(renderer);
- }
- /* Clean up. */
- SDL_DestroySurface(source);
- SDL_DestroyTexture(texture);
- /* Create complex source surface */
- source = SDL_CreateSurface(5, 5, SDL_PIXELFORMAT_RGBA32);
- SDLTest_AssertCheck(source != NULL, "Verify source surface is not NULL");
- SDL_WriteSurfacePixel(source, 0, 0, (Uint8)((1) * COLOR_SEPARATION), (Uint8)((1) * COLOR_SEPARATION), 0, 255);
- SDL_WriteSurfacePixel(source, 1, 0, (Uint8)((2) * COLOR_SEPARATION), (Uint8)((1) * COLOR_SEPARATION), 0, 255);
- SDL_WriteSurfacePixel(source, 2, 0, (Uint8)((2) * COLOR_SEPARATION), (Uint8)((1) * COLOR_SEPARATION), 0, 255);
- SDL_WriteSurfacePixel(source, 3, 0, (Uint8)((3) * COLOR_SEPARATION), (Uint8)((1) * COLOR_SEPARATION), 0, 255);
- SDL_WriteSurfacePixel(source, 4, 0, (Uint8)((3) * COLOR_SEPARATION), (Uint8)((1) * COLOR_SEPARATION), 0, 255);
- SDL_WriteSurfacePixel(source, 0, 1, (Uint8)((1) * COLOR_SEPARATION), (Uint8)((2) * COLOR_SEPARATION), 0, 255);
- SDL_WriteSurfacePixel(source, 1, 1, (Uint8)((2) * COLOR_SEPARATION), (Uint8)((2) * COLOR_SEPARATION), 0, 255);
- SDL_WriteSurfacePixel(source, 2, 1, (Uint8)((2) * COLOR_SEPARATION), (Uint8)((2) * COLOR_SEPARATION), 0, 255);
- SDL_WriteSurfacePixel(source, 3, 1, (Uint8)((3) * COLOR_SEPARATION), (Uint8)((2) * COLOR_SEPARATION), 0, 255);
- SDL_WriteSurfacePixel(source, 4, 1, (Uint8)((3) * COLOR_SEPARATION), (Uint8)((2) * COLOR_SEPARATION), 0, 255);
- SDL_WriteSurfacePixel(source, 0, 2, (Uint8)((1) * COLOR_SEPARATION), (Uint8)((2) * COLOR_SEPARATION), 0, 255);
- SDL_WriteSurfacePixel(source, 1, 2, (Uint8)((2) * COLOR_SEPARATION), (Uint8)((2) * COLOR_SEPARATION), 0, 255);
- SDL_WriteSurfacePixel(source, 2, 2, (Uint8)((2) * COLOR_SEPARATION), (Uint8)((2) * COLOR_SEPARATION), 0, 255);
- SDL_WriteSurfacePixel(source, 3, 2, (Uint8)((3) * COLOR_SEPARATION), (Uint8)((2) * COLOR_SEPARATION), 0, 255);
- SDL_WriteSurfacePixel(source, 4, 2, (Uint8)((3) * COLOR_SEPARATION), (Uint8)((2) * COLOR_SEPARATION), 0, 255);
- SDL_WriteSurfacePixel(source, 0, 3, (Uint8)((1) * COLOR_SEPARATION), (Uint8)((3) * COLOR_SEPARATION), 0, 255);
- SDL_WriteSurfacePixel(source, 1, 3, (Uint8)((2) * COLOR_SEPARATION), (Uint8)((3) * COLOR_SEPARATION), 0, 255);
- SDL_WriteSurfacePixel(source, 2, 3, (Uint8)((2) * COLOR_SEPARATION), (Uint8)((3) * COLOR_SEPARATION), 0, 255);
- SDL_WriteSurfacePixel(source, 3, 3, (Uint8)((3) * COLOR_SEPARATION), (Uint8)((3) * COLOR_SEPARATION), 0, 255);
- SDL_WriteSurfacePixel(source, 4, 3, (Uint8)((3) * COLOR_SEPARATION), (Uint8)((3) * COLOR_SEPARATION), 0, 255);
- SDL_WriteSurfacePixel(source, 0, 4, (Uint8)((1) * COLOR_SEPARATION), (Uint8)((3) * COLOR_SEPARATION), 0, 255);
- SDL_WriteSurfacePixel(source, 1, 4, (Uint8)((2) * COLOR_SEPARATION), (Uint8)((3) * COLOR_SEPARATION), 0, 255);
- SDL_WriteSurfacePixel(source, 2, 4, (Uint8)((2) * COLOR_SEPARATION), (Uint8)((3) * COLOR_SEPARATION), 0, 255);
- SDL_WriteSurfacePixel(source, 3, 4, (Uint8)((3) * COLOR_SEPARATION), (Uint8)((3) * COLOR_SEPARATION), 0, 255);
- SDL_WriteSurfacePixel(source, 4, 4, (Uint8)((3) * COLOR_SEPARATION), (Uint8)((3) * COLOR_SEPARATION), 0, 255);
- texture = SDL_CreateTextureFromSurface(renderer, source);
- SDLTest_AssertCheck(texture != NULL, "Verify source texture is not NULL");
- ret = SDL_SetTextureScaleMode(texture, SDL_SCALEMODE_NEAREST);
- SDLTest_AssertCheck(ret == true, "Validate results from call to SDL_SetTextureScaleMode, expected: true, got: %i", ret);
- /* complex 9-grid blit - 1.0 scale */
- {
- SDLTest_Log("complex 9-grid blit - 1.0 scale");
- /* Create reference surface */
- SDL_DestroySurface(referenceSurface);
- referenceSurface = SDL_CreateSurface(TESTRENDER_SCREEN_W, TESTRENDER_SCREEN_H, SDL_PIXELFORMAT_RGBA32);
- SDLTest_AssertCheck(referenceSurface != NULL, "Verify reference surface is not NULL");
- Fill9GridReferenceSurface(referenceSurface, 1, 2, 1, 2);
- /* Clear surface. */
- clearScreen();
- /* Tiled blit. */
- rect.x = 0.0f;
- rect.y = 0.0f;
- rect.w = (float)TESTRENDER_SCREEN_W;
- rect.h = (float)TESTRENDER_SCREEN_H;
- ret = SDL_RenderTexture9Grid(renderer, texture, NULL, 1.0f, 2.0f, 1.0f, 2.0f, 1.0f, &rect);
- SDLTest_AssertCheck(ret == true, "Validate results from call to SDL_RenderTexture9Grid, expected: true, got: %i", ret);
- /* See if it's the same */
- compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
- /* Make current */
- SDL_RenderPresent(renderer);
- }
- /* complex 9-grid blit - 2.0 scale */
- {
- SDLTest_Log("complex 9-grid blit - 2.0 scale");
- /* Create reference surface */
- SDL_DestroySurface(referenceSurface);
- referenceSurface = SDL_CreateSurface(TESTRENDER_SCREEN_W, TESTRENDER_SCREEN_H, SDL_PIXELFORMAT_RGBA32);
- SDLTest_AssertCheck(referenceSurface != NULL, "Verify reference surface is not NULL");
- Fill9GridReferenceSurface(referenceSurface, 2, 4, 2, 4);
- /* Clear surface. */
- clearScreen();
- /* Tiled blit. */
- rect.x = 0.0f;
- rect.y = 0.0f;
- rect.w = (float)TESTRENDER_SCREEN_W;
- rect.h = (float)TESTRENDER_SCREEN_H;
- ret = SDL_RenderTexture9Grid(renderer, texture, NULL, 1.0f, 2.0f, 1.0f, 2.0f, 2.0f, &rect);
- SDLTest_AssertCheck(ret == true, "Validate results from call to SDL_RenderTexture9Grid, expected: true, got: %i", ret);
- /* See if it's the same */
- compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
- /* Make current */
- SDL_RenderPresent(renderer);
- }
- /* Clean up. */
- SDL_DestroySurface(referenceSurface);
- SDL_DestroySurface(source);
- SDL_DestroyTexture(texture);
- return TEST_COMPLETED;
- }
- /**
- * Blits doing color tests.
- *
- * \sa SDL_SetTextureColorMod
- * \sa SDL_RenderTexture
- * \sa SDL_DestroyTexture
- */
- static int SDLCALL render_testBlitColor(void *arg)
- {
- int ret;
- SDL_FRect rect;
- SDL_Texture *tface;
- SDL_Surface *referenceSurface = NULL;
- int i, j, ni, nj;
- int checkFailCount1;
- int checkFailCount2;
- /* Clear surface. */
- clearScreen();
- /* Create face surface. */
- tface = loadTestFace();
- SDLTest_AssertCheck(tface != NULL, "Verify loadTestFace() result");
- if (tface == NULL) {
- return TEST_ABORTED;
- }
- /* Constant values. */
- rect.w = (float)tface->w;
- rect.h = (float)tface->h;
- ni = TESTRENDER_SCREEN_W - tface->w;
- nj = TESTRENDER_SCREEN_H - tface->h;
- /* Test blitting with color mod. */
- checkFailCount1 = 0;
- checkFailCount2 = 0;
- for (j = 0; j <= nj; j += 4) {
- for (i = 0; i <= ni; i += 4) {
- /* Set color mod. */
- ret = SDL_SetTextureColorMod(tface, (Uint8)((255 / nj) * j), (Uint8)((255 / ni) * i), (Uint8)((255 / nj) * j));
- if (!ret) {
- checkFailCount1++;
- }
- /* Blitting. */
- rect.x = (float)i;
- rect.y = (float)j;
- ret = SDL_RenderTexture(renderer, tface, NULL, &rect);
- if (!ret) {
- checkFailCount2++;
- }
- }
- }
- SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetTextureColorMod, expected: 0, got: %i", checkFailCount1);
- SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderTexture, expected: 0, got: %i", checkFailCount2);
- /* See if it's the same. */
- referenceSurface = SDLTest_ImageBlitColor();
- compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
- /* Make current */
- SDL_RenderPresent(renderer);
- /* Clean up. */
- SDL_DestroyTexture(tface);
- SDL_DestroySurface(referenceSurface);
- referenceSurface = NULL;
- return TEST_COMPLETED;
- }
- typedef enum TestRenderOperation
- {
- TEST_RENDER_POINT,
- TEST_RENDER_LINE,
- TEST_RENDER_RECT,
- TEST_RENDER_COPY_XRGB,
- TEST_RENDER_COPY_ARGB,
- } TestRenderOperation;
- /**
- * Helper that tests a specific operation and blend mode, -1 for color mod, -2 for alpha mod
- */
- static void testBlendModeOperation(TestRenderOperation op, int mode, SDL_PixelFormat dst_format)
- {
- /* Allow up to 2 delta from theoretical value to account for rounding error.
- * We allow 2 rounding errors because the software renderer breaks drawing operations into alpha multiplication and a separate blend operation.
- */
- const int MAXIMUM_ERROR = 2;
- int ret;
- SDL_Texture *src = NULL;
- SDL_Texture *dst;
- SDL_Surface *result;
- Uint8 srcR = 10, srcG = 128, srcB = 240, srcA = 100;
- Uint8 dstR = 128, dstG = 128, dstB = 128, dstA = 128;
- Uint8 expectedR, expectedG, expectedB, expectedA;
- Uint8 actualR, actualG, actualB, actualA;
- int deltaR, deltaG, deltaB, deltaA;
- const char *operation = "UNKNOWN";
- const char *mode_name = "UNKNOWN";
- /* Create dst surface */
- dst = SDL_CreateTexture(renderer, dst_format, SDL_TEXTUREACCESS_TARGET, 3, 3);
- SDLTest_AssertCheck(dst != NULL, "Verify dst surface is not NULL");
- if (dst == NULL) {
- return;
- }
- if (SDL_ISPIXELFORMAT_ALPHA(dst_format)) {
- SDL_BlendMode blendMode = SDL_BLENDMODE_NONE;
- ret = SDL_GetTextureBlendMode(dst, &blendMode);
- SDLTest_AssertCheck(ret == true, "Verify result from SDL_GetTextureBlendMode(), expected: true, got: %i", ret);
- SDLTest_AssertCheck(blendMode == SDL_BLENDMODE_BLEND, "Verify alpha texture blend mode, expected %d, got %" SDL_PRIu32, SDL_BLENDMODE_BLEND, blendMode);
- }
- /* Set as render target */
- SDL_SetRenderTarget(renderer, dst);
- /* Clear surface. */
- if (!SDL_ISPIXELFORMAT_ALPHA(dst_format)) {
- dstA = 255;
- }
- ret = SDL_SetRenderDrawColor(renderer, dstR, dstG, dstB, dstA);
- SDLTest_AssertCheck(ret == true, "Verify result from SDL_SetRenderDrawColor(), expected: true, got: %i", ret);
- ret = SDL_RenderClear(renderer);
- SDLTest_AssertPass("Call to SDL_RenderClear()");
- SDLTest_AssertCheck(ret == true, "Verify result from SDL_RenderClear, expected: true, got: %i", ret);
- if (op == TEST_RENDER_COPY_XRGB || op == TEST_RENDER_COPY_ARGB) {
- Uint8 pixels[4];
- /* Create src surface */
- src = SDL_CreateTexture(renderer, op == TEST_RENDER_COPY_XRGB ? SDL_PIXELFORMAT_RGBX32 : SDL_PIXELFORMAT_RGBA32, SDL_TEXTUREACCESS_STATIC, 1, 1);
- SDLTest_AssertCheck(src != NULL, "Verify src surface is not NULL");
- if (src == NULL) {
- return;
- }
- /* Clear surface. */
- if (op == TEST_RENDER_COPY_XRGB) {
- srcA = 255;
- }
- pixels[0] = srcR;
- pixels[1] = srcG;
- pixels[2] = srcB;
- pixels[3] = srcA;
- SDL_UpdateTexture(src, NULL, pixels, sizeof(pixels));
- /* Set blend mode. */
- if (mode >= 0) {
- ret = SDL_SetTextureBlendMode(src, (SDL_BlendMode)mode);
- SDLTest_AssertPass("Call to SDL_SetTextureBlendMode()");
- SDLTest_AssertCheck(ret == true, "Verify result from SDL_SetTextureBlendMode(..., %i), expected: true, got: %i", mode, ret);
- } else {
- ret = SDL_SetTextureBlendMode(src, SDL_BLENDMODE_BLEND);
- SDLTest_AssertPass("Call to SDL_SetTextureBlendMode()");
- SDLTest_AssertCheck(ret == true, "Verify result from SDL_SetTextureBlendMode(..., %i), expected: true, got: %i", mode, ret);
- }
- } else {
- /* Set draw color */
- ret = SDL_SetRenderDrawColor(renderer, srcR, srcG, srcB, srcA);
- SDLTest_AssertCheck(ret == true, "Verify result from SDL_SetRenderDrawColor(), expected: true, got: %i", ret);
- /* Set blend mode. */
- if (mode >= 0) {
- ret = SDL_SetRenderDrawBlendMode(renderer, (SDL_BlendMode)mode);
- SDLTest_AssertPass("Call to SDL_SetRenderDrawBlendMode()");
- SDLTest_AssertCheck(ret == true, "Verify result from SDL_SetRenderDrawBlendMode(..., %i), expected: true, got: %i", mode, ret);
- } else {
- ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
- SDLTest_AssertPass("Call to SDL_SetRenderDrawBlendMode()");
- SDLTest_AssertCheck(ret == true, "Verify result from SDL_SetRenderDrawBlendMode(..., %i), expected: true, got: %i", mode, ret);
- }
- }
- /* Test blend mode. */
- #define FLOAT(X) ((float)X / 255.0f)
- switch (mode) {
- case -1:
- mode_name = "color modulation";
- ret = SDL_SetTextureColorMod(src, srcR, srcG, srcB);
- SDLTest_AssertCheck(ret == true, "Validate results from calls to SDL_SetTextureColorMod, expected: true, got: %i", ret);
- expectedR = (Uint8)SDL_roundf(SDL_clamp((FLOAT(srcR) * FLOAT(srcR)) * FLOAT(srcA) + FLOAT(dstR) * (1.0f - FLOAT(srcA)), 0.0f, 1.0f) * 255.0f);
- expectedG = (Uint8)SDL_roundf(SDL_clamp((FLOAT(srcG) * FLOAT(srcG)) * FLOAT(srcA) + FLOAT(dstG) * (1.0f - FLOAT(srcA)), 0.0f, 1.0f) * 255.0f);
- expectedB = (Uint8)SDL_roundf(SDL_clamp((FLOAT(srcB) * FLOAT(srcB)) * FLOAT(srcA) + FLOAT(dstB) * (1.0f - FLOAT(srcA)), 0.0f, 1.0f) * 255.0f);
- expectedA = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcA) + FLOAT(dstA) * (1.0f - FLOAT(srcA)), 0.0f, 1.0f) * 255.0f);
- break;
- case -2:
- mode_name = "alpha modulation";
- ret = SDL_SetTextureAlphaMod(src, srcA);
- SDLTest_AssertCheck(ret == true, "Validate results from calls to SDL_SetTextureAlphaMod, expected: true, got: %i", ret);
- expectedR = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcR) * (FLOAT(srcA) * FLOAT(srcA)) + FLOAT(dstR) * (1.0f - (FLOAT(srcA) * FLOAT(srcA))), 0.0f, 1.0f) * 255.0f);
- expectedG = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcG) * (FLOAT(srcA) * FLOAT(srcA)) + FLOAT(dstG) * (1.0f - (FLOAT(srcA) * FLOAT(srcA))), 0.0f, 1.0f) * 255.0f);
- expectedB = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcB) * (FLOAT(srcA) * FLOAT(srcA)) + FLOAT(dstB) * (1.0f - (FLOAT(srcA) * FLOAT(srcA))), 0.0f, 1.0f) * 255.0f);
- expectedA = (Uint8)SDL_roundf(SDL_clamp((FLOAT(srcA) * FLOAT(srcA)) + FLOAT(dstA) * (1.0f - (FLOAT(srcA) * FLOAT(srcA))), 0.0f, 1.0f) * 255.0f);
- break;
- case SDL_BLENDMODE_NONE:
- mode_name = "SDL_BLENDMODE_NONE";
- expectedR = srcR;
- expectedG = srcG;
- expectedB = srcB;
- expectedA = SDL_ISPIXELFORMAT_ALPHA(dst_format) ? srcA : 255;
- break;
- case SDL_BLENDMODE_BLEND:
- mode_name = "SDL_BLENDMODE_BLEND";
- expectedR = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcR) * FLOAT(srcA) + FLOAT(dstR) * (1.0f - FLOAT(srcA)), 0.0f, 1.0f) * 255.0f);
- expectedG = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcG) * FLOAT(srcA) + FLOAT(dstG) * (1.0f - FLOAT(srcA)), 0.0f, 1.0f) * 255.0f);
- expectedB = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcB) * FLOAT(srcA) + FLOAT(dstB) * (1.0f - FLOAT(srcA)), 0.0f, 1.0f) * 255.0f);
- expectedA = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcA) + FLOAT(dstA) * (1.0f - FLOAT(srcA)), 0.0f, 1.0f) * 255.0f);
- break;
- case SDL_BLENDMODE_BLEND_PREMULTIPLIED:
- mode_name = "SDL_BLENDMODE_BLEND_PREMULTIPLIED";
- expectedR = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcR) + FLOAT(dstR) * (1.0f - FLOAT(srcA)), 0.0f, 1.0f) * 255.0f);
- expectedG = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcG) + FLOAT(dstG) * (1.0f - FLOAT(srcA)), 0.0f, 1.0f) * 255.0f);
- expectedB = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcB) + FLOAT(dstB) * (1.0f - FLOAT(srcA)), 0.0f, 1.0f) * 255.0f);
- expectedA = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcA) + FLOAT(dstA) * (1.0f - FLOAT(srcA)), 0.0f, 1.0f) * 255.0f);
- break;
- case SDL_BLENDMODE_ADD:
- mode_name = "SDL_BLENDMODE_ADD";
- expectedR = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcR) * FLOAT(srcA) + FLOAT(dstR), 0.0f, 1.0f) * 255.0f);
- expectedG = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcG) * FLOAT(srcA) + FLOAT(dstG), 0.0f, 1.0f) * 255.0f);
- expectedB = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcB) * FLOAT(srcA) + FLOAT(dstB), 0.0f, 1.0f) * 255.0f);
- expectedA = dstA;
- break;
- case SDL_BLENDMODE_ADD_PREMULTIPLIED:
- mode_name = "SDL_BLENDMODE_ADD_PREMULTIPLIED";
- expectedR = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcR) + FLOAT(dstR), 0.0f, 1.0f) * 255.0f);
- expectedG = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcG) + FLOAT(dstG), 0.0f, 1.0f) * 255.0f);
- expectedB = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcB) + FLOAT(dstB), 0.0f, 1.0f) * 255.0f);
- expectedA = dstA;
- break;
- case SDL_BLENDMODE_MOD:
- mode_name = "SDL_BLENDMODE_MOD";
- expectedR = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcR) * FLOAT(dstR), 0.0f, 1.0f) * 255.0f);
- expectedG = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcG) * FLOAT(dstG), 0.0f, 1.0f) * 255.0f);
- expectedB = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcB) * FLOAT(dstB), 0.0f, 1.0f) * 255.0f);
- expectedA = dstA;
- break;
- case SDL_BLENDMODE_MUL:
- mode_name = "SDL_BLENDMODE_MUL";
- expectedR = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcR) * FLOAT(dstR) + FLOAT(dstR) * (1.0f - FLOAT(srcA)), 0.0f, 1.0f) * 255.0f);
- expectedG = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcG) * FLOAT(dstG) + FLOAT(dstG) * (1.0f - FLOAT(srcA)), 0.0f, 1.0f) * 255.0f);
- expectedB = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcB) * FLOAT(dstB) + FLOAT(dstB) * (1.0f - FLOAT(srcA)), 0.0f, 1.0f) * 255.0f);
- expectedA = dstA;
- break;
- default:
- SDLTest_LogError("Invalid blending mode: %d", mode);
- return;
- }
- switch (op) {
- case TEST_RENDER_POINT:
- operation = "render point";
- ret = SDL_RenderPoint(renderer, 0.0f, 0.0f);
- SDLTest_AssertCheck(ret == true, "Validate results from calls to SDL_RenderPoint, expected: 0, got: %i", ret);
- break;
- case TEST_RENDER_LINE:
- operation = "render line";
- ret = SDL_RenderLine(renderer, 0.0f, 0.0f, 2.0f, 2.0f);
- SDLTest_AssertCheck(ret == true, "Validate results from calls to SDL_RenderLine, expected: true, got: %i", ret);
- break;
- case TEST_RENDER_RECT:
- operation = "render rect";
- ret = SDL_RenderFillRect(renderer, NULL);
- SDLTest_AssertCheck(ret == true, "Validate results from calls to SDL_RenderFillRect, expected: 0, got: %i", ret);
- break;
- case TEST_RENDER_COPY_XRGB:
- case TEST_RENDER_COPY_ARGB:
- operation = (op == TEST_RENDER_COPY_XRGB) ? "render XRGB" : "render ARGB";
- ret = SDL_RenderTexture(renderer, src, NULL, NULL);
- SDLTest_AssertCheck(ret == true, "Validate results from calls to SDL_RenderTexture, expected: true, got: %i", ret);
- break;
- default:
- SDLTest_LogError("Invalid blending operation: %d", op);
- return;
- }
- result = SDL_RenderReadPixels(renderer, NULL);
- SDL_ReadSurfacePixel(result, 0, 0, &actualR, &actualG, &actualB, &actualA);
- deltaR = SDL_abs((int)actualR - expectedR);
- deltaG = SDL_abs((int)actualG - expectedG);
- deltaB = SDL_abs((int)actualB - expectedB);
- deltaA = SDL_abs((int)actualA - expectedA);
- SDLTest_AssertCheck(
- deltaR <= MAXIMUM_ERROR &&
- deltaG <= MAXIMUM_ERROR &&
- deltaB <= MAXIMUM_ERROR &&
- deltaA <= MAXIMUM_ERROR,
- "Checking %s %s operation results, expected %d,%d,%d,%d, got %d,%d,%d,%d",
- operation, mode_name,
- expectedR, expectedG, expectedB, expectedA, actualR, actualG, actualB, actualA);
- /* Clean up */
- SDL_DestroySurface(result);
- SDL_DestroyTexture(src);
- SDL_DestroyTexture(dst);
- }
- static void testBlendMode(int mode)
- {
- const TestRenderOperation operations[] = {
- TEST_RENDER_POINT,
- TEST_RENDER_LINE,
- TEST_RENDER_RECT,
- TEST_RENDER_COPY_XRGB,
- TEST_RENDER_COPY_ARGB
- };
- const SDL_PixelFormat dst_formats[] = {
- SDL_PIXELFORMAT_XRGB8888, SDL_PIXELFORMAT_ARGB8888
- };
- int i, j;
- for (i = 0; i < SDL_arraysize(operations); ++i) {
- for (j = 0; j < SDL_arraysize(dst_formats); ++j) {
- TestRenderOperation op = operations[i];
- if (mode < 0) {
- if (op != TEST_RENDER_COPY_XRGB && op != TEST_RENDER_COPY_ARGB) {
- /* Unsupported mode for this operation */
- continue;
- }
- }
- testBlendModeOperation(op, mode, dst_formats[j]);
- }
- }
- }
- /**
- * Tests render operations with blend modes
- */
- static int SDLCALL render_testBlendModes(void *arg)
- {
- testBlendMode(-1);
- testBlendMode(-2);
- testBlendMode(SDL_BLENDMODE_NONE);
- testBlendMode(SDL_BLENDMODE_BLEND);
- testBlendMode(SDL_BLENDMODE_BLEND_PREMULTIPLIED);
- testBlendMode(SDL_BLENDMODE_ADD);
- testBlendMode(SDL_BLENDMODE_ADD_PREMULTIPLIED);
- testBlendMode(SDL_BLENDMODE_MOD);
- testBlendMode(SDL_BLENDMODE_MUL);
- return TEST_COMPLETED;
- }
- /**
- * Test viewport
- */
- static int SDLCALL render_testViewport(void *arg)
- {
- SDL_Surface *referenceSurface;
- SDL_Rect viewport;
- viewport.x = TESTRENDER_SCREEN_W / 3;
- viewport.y = TESTRENDER_SCREEN_H / 3;
- viewport.w = TESTRENDER_SCREEN_W / 2;
- viewport.h = TESTRENDER_SCREEN_H / 2;
- /* Create expected result */
- referenceSurface = SDL_CreateSurface(TESTRENDER_SCREEN_W, TESTRENDER_SCREEN_H, RENDER_COMPARE_FORMAT);
- CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, NULL, RENDER_COLOR_CLEAR))
- CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, &viewport, RENDER_COLOR_GREEN))
- /* Clear surface. */
- clearScreen();
- /* Set the viewport and do a fill operation */
- CHECK_FUNC(SDL_SetRenderViewport, (renderer, &viewport))
- CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 0, 255, 0, SDL_ALPHA_OPAQUE))
- CHECK_FUNC(SDL_RenderFillRect, (renderer, NULL))
- CHECK_FUNC(SDL_SetRenderViewport, (renderer, NULL))
- /* Check to see if final image matches. */
- compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
- /*
- * Verify that clear ignores the viewport
- */
- /* Create expected result */
- CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, NULL, RENDER_COLOR_GREEN))
- /* Clear surface. */
- clearScreen();
- /* Set the viewport and do a clear operation */
- CHECK_FUNC(SDL_SetRenderViewport, (renderer, &viewport))
- CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 0, 255, 0, SDL_ALPHA_OPAQUE))
- CHECK_FUNC(SDL_RenderClear, (renderer))
- CHECK_FUNC(SDL_SetRenderViewport, (renderer, NULL))
- /* Check to see if final image matches. */
- compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
- /* Make current */
- SDL_RenderPresent(renderer);
- SDL_DestroySurface(referenceSurface);
- return TEST_COMPLETED;
- }
- /**
- * Test clip rect
- */
- static int SDLCALL render_testClipRect(void *arg)
- {
- SDL_Surface *referenceSurface;
- SDL_Rect cliprect;
- cliprect.x = TESTRENDER_SCREEN_W / 3;
- cliprect.y = TESTRENDER_SCREEN_H / 3;
- cliprect.w = TESTRENDER_SCREEN_W / 2;
- cliprect.h = TESTRENDER_SCREEN_H / 2;
- /* Create expected result */
- referenceSurface = SDL_CreateSurface(TESTRENDER_SCREEN_W, TESTRENDER_SCREEN_H, RENDER_COMPARE_FORMAT);
- CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, NULL, RENDER_COLOR_CLEAR))
- CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, &cliprect, RENDER_COLOR_GREEN))
- /* Clear surface. */
- clearScreen();
- /* Set the cliprect and do a fill operation */
- CHECK_FUNC(SDL_SetRenderClipRect, (renderer, &cliprect))
- CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 0, 255, 0, SDL_ALPHA_OPAQUE))
- CHECK_FUNC(SDL_RenderFillRect, (renderer, NULL))
- CHECK_FUNC(SDL_SetRenderClipRect, (renderer, NULL))
- /* Check to see if final image matches. */
- compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
- /*
- * Verify that clear ignores the cliprect
- */
- /* Create expected result */
- CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, NULL, RENDER_COLOR_GREEN))
- /* Clear surface. */
- clearScreen();
- /* Set the cliprect and do a clear operation */
- CHECK_FUNC(SDL_SetRenderClipRect, (renderer, &cliprect))
- CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 0, 255, 0, SDL_ALPHA_OPAQUE))
- CHECK_FUNC(SDL_RenderClear, (renderer))
- CHECK_FUNC(SDL_SetRenderClipRect, (renderer, NULL))
- /* Check to see if final image matches. */
- compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
- /* Make current */
- SDL_RenderPresent(renderer);
- SDL_DestroySurface(referenceSurface);
- return TEST_COMPLETED;
- }
- /**
- * Test logical size
- */
- static int SDLCALL render_testLogicalSize(void *arg)
- {
- SDL_Surface *referenceSurface;
- SDL_Rect viewport;
- SDL_FRect rect;
- int w, h;
- int set_w, set_h;
- SDL_RendererLogicalPresentation set_presentation_mode;
- SDL_FRect set_rect;
- const int factor = 2;
- viewport.x = ((TESTRENDER_SCREEN_W / 4) / factor) * factor;
- viewport.y = ((TESTRENDER_SCREEN_H / 4) / factor) * factor;
- viewport.w = ((TESTRENDER_SCREEN_W / 2) / factor) * factor;
- viewport.h = ((TESTRENDER_SCREEN_H / 2) / factor) * factor;
- /* Create expected result */
- referenceSurface = SDL_CreateSurface(TESTRENDER_SCREEN_W, TESTRENDER_SCREEN_H, RENDER_COMPARE_FORMAT);
- CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, NULL, RENDER_COLOR_CLEAR))
- CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, &viewport, RENDER_COLOR_GREEN))
- /* Clear surface. */
- clearScreen();
- /* Set the logical size and do a fill operation */
- CHECK_FUNC(SDL_GetCurrentRenderOutputSize, (renderer, &w, &h))
- CHECK_FUNC(SDL_SetRenderLogicalPresentation, (renderer, w / factor, h / factor, SDL_LOGICAL_PRESENTATION_LETTERBOX))
- CHECK_FUNC(SDL_GetRenderLogicalPresentation, (renderer, &set_w, &set_h, &set_presentation_mode))
- SDLTest_AssertCheck(
- set_w == (w / factor) &&
- set_h == (h / factor) &&
- set_presentation_mode == SDL_LOGICAL_PRESENTATION_LETTERBOX,
- "Validate result from SDL_GetRenderLogicalPresentation, got %d, %d, %d", set_w, set_h, set_presentation_mode);
- CHECK_FUNC(SDL_GetRenderLogicalPresentationRect, (renderer, &set_rect))
- SDLTest_AssertCheck(
- set_rect.x == 0.0f &&
- set_rect.y == 0.0f &&
- set_rect.w == 320.0f &&
- set_rect.h == 240.0f,
- "Validate result from SDL_GetRenderLogicalPresentationRect, got {%g, %g, %gx%g}", set_rect.x, set_rect.y, set_rect.w, set_rect.h);
- CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 0, 255, 0, SDL_ALPHA_OPAQUE))
- rect.x = (float)viewport.x / factor;
- rect.y = (float)viewport.y / factor;
- rect.w = (float)viewport.w / factor;
- rect.h = (float)viewport.h / factor;
- CHECK_FUNC(SDL_RenderFillRect, (renderer, &rect))
- CHECK_FUNC(SDL_SetRenderLogicalPresentation, (renderer, 0, 0, SDL_LOGICAL_PRESENTATION_DISABLED))
- CHECK_FUNC(SDL_GetRenderLogicalPresentation, (renderer, &set_w, &set_h, &set_presentation_mode))
- SDLTest_AssertCheck(
- set_w == 0 &&
- set_h == 0 &&
- set_presentation_mode == SDL_LOGICAL_PRESENTATION_DISABLED,
- "Validate result from SDL_GetRenderLogicalPresentation, got %d, %d, %d", set_w, set_h, set_presentation_mode);
- CHECK_FUNC(SDL_GetRenderLogicalPresentationRect, (renderer, &set_rect))
- SDLTest_AssertCheck(
- set_rect.x == 0.0f &&
- set_rect.y == 0.0f &&
- set_rect.w == 320.0f &&
- set_rect.h == 240.0f,
- "Validate result from SDL_GetRenderLogicalPresentationRect, got {%g, %g, %gx%g}", set_rect.x, set_rect.y, set_rect.w, set_rect.h);
- /* Check to see if final image matches. */
- compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
- /* Clear surface. */
- clearScreen();
- /* Set the logical size and viewport and do a fill operation */
- CHECK_FUNC(SDL_GetCurrentRenderOutputSize, (renderer, &w, &h))
- CHECK_FUNC(SDL_SetRenderLogicalPresentation, (renderer, w / factor, h / factor, SDL_LOGICAL_PRESENTATION_LETTERBOX))
- viewport.x = (TESTRENDER_SCREEN_W / 4) / factor;
- viewport.y = (TESTRENDER_SCREEN_H / 4) / factor;
- viewport.w = (TESTRENDER_SCREEN_W / 2) / factor;
- viewport.h = (TESTRENDER_SCREEN_H / 2) / factor;
- CHECK_FUNC(SDL_SetRenderViewport, (renderer, &viewport))
- CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 0, 255, 0, SDL_ALPHA_OPAQUE))
- CHECK_FUNC(SDL_RenderFillRect, (renderer, NULL))
- CHECK_FUNC(SDL_SetRenderViewport, (renderer, NULL))
- CHECK_FUNC(SDL_SetRenderLogicalPresentation, (renderer, 0, 0, SDL_LOGICAL_PRESENTATION_DISABLED))
- /* Check to see if final image matches. */
- compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
- /*
- * Test a logical size that isn't the same aspect ratio as the window
- */
- viewport.x = (TESTRENDER_SCREEN_W / 4);
- viewport.y = 0;
- viewport.w = TESTRENDER_SCREEN_W;
- viewport.h = TESTRENDER_SCREEN_H;
- /* Create expected result */
- CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, NULL, RENDER_COLOR_CLEAR))
- CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, &viewport, RENDER_COLOR_GREEN))
- /* Clear surface. */
- clearScreen();
- /* Set the logical size and do a fill operation */
- CHECK_FUNC(SDL_GetCurrentRenderOutputSize, (renderer, &w, &h))
- CHECK_FUNC(SDL_SetRenderLogicalPresentation, (renderer,
- w - 2 * (TESTRENDER_SCREEN_W / 4),
- h,
- SDL_LOGICAL_PRESENTATION_LETTERBOX))
- CHECK_FUNC(SDL_GetRenderLogicalPresentation, (renderer, &set_w, &set_h, &set_presentation_mode))
- SDLTest_AssertCheck(
- set_w == w - 2 * (TESTRENDER_SCREEN_W / 4) &&
- set_h == h &&
- set_presentation_mode == SDL_LOGICAL_PRESENTATION_LETTERBOX,
- "Validate result from SDL_GetRenderLogicalPresentation, got %d, %d, %d", set_w, set_h, set_presentation_mode);
- CHECK_FUNC(SDL_GetRenderLogicalPresentationRect, (renderer, &set_rect))
- SDLTest_AssertCheck(
- set_rect.x == 20.0f &&
- set_rect.y == 0.0f &&
- set_rect.w == 280.0f &&
- set_rect.h == 240.0f,
- "Validate result from SDL_GetRenderLogicalPresentationRect, got {%g, %g, %gx%g}", set_rect.x, set_rect.y, set_rect.w, set_rect.h);
- CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 0, 255, 0, SDL_ALPHA_OPAQUE))
- CHECK_FUNC(SDL_RenderFillRect, (renderer, NULL))
- CHECK_FUNC(SDL_SetRenderLogicalPresentation, (renderer, 0, 0, SDL_LOGICAL_PRESENTATION_DISABLED))
- CHECK_FUNC(SDL_GetRenderLogicalPresentation, (renderer, &set_w, &set_h, &set_presentation_mode))
- SDLTest_AssertCheck(
- set_w == 0 &&
- set_h == 0 &&
- set_presentation_mode == SDL_LOGICAL_PRESENTATION_DISABLED,
- "Validate result from SDL_GetRenderLogicalPresentation, got %d, %d, %d", set_w, set_h, set_presentation_mode);
- CHECK_FUNC(SDL_GetRenderLogicalPresentationRect, (renderer, &set_rect))
- SDLTest_AssertCheck(
- set_rect.x == 0.0f &&
- set_rect.y == 0.0f &&
- set_rect.w == 320.0f &&
- set_rect.h == 240.0f,
- "Validate result from SDL_GetRenderLogicalPresentationRect, got {%g, %g, %gx%g}", set_rect.x, set_rect.y, set_rect.w, set_rect.h);
- /* Check to see if final image matches. */
- compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
- /* Clear surface. */
- clearScreen();
- /* Make current */
- SDL_RenderPresent(renderer);
- SDL_DestroySurface(referenceSurface);
- return TEST_COMPLETED;
- }
- /* Helper functions */
- /**
- * Checks to see if functionality is supported. Helper function.
- */
- static bool isSupported(int code)
- {
- return (code != false);
- }
- /**
- * Test to see if we can vary the draw color. Helper function.
- *
- * \sa SDL_SetRenderDrawColor
- * \sa SDL_GetRenderDrawColor
- */
- static bool hasDrawColor(void)
- {
- int ret, fail;
- Uint8 r, g, b, a;
- fail = 0;
- /* Set color. */
- ret = SDL_SetRenderDrawColor(renderer, 100, 100, 100, 100);
- if (!isSupported(ret)) {
- fail = 1;
- }
- ret = SDL_GetRenderDrawColor(renderer, &r, &g, &b, &a);
- if (!isSupported(ret)) {
- fail = 1;
- }
- /* Restore natural. */
- ret = SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
- if (!isSupported(ret)) {
- fail = 1;
- }
- /* Something failed, consider not available. */
- if (fail) {
- return false;
- }
- /* Not set properly, consider failed. */
- else if ((r != 100) || (g != 100) || (b != 100) || (a != 100)) {
- return false;
- }
- return true;
- }
- /**
- * Loads the test image 'Face' as texture. Helper function.
- *
- * \sa SDL_CreateTextureFromSurface
- */
- static SDL_Texture *
- loadTestFace(void)
- {
- SDL_Surface *face;
- SDL_Texture *tface;
- face = SDLTest_ImageFace();
- if (!face) {
- return NULL;
- }
- tface = SDL_CreateTextureFromSurface(renderer, face);
- if (!tface) {
- SDLTest_LogError("SDL_CreateTextureFromSurface() failed with error: %s", SDL_GetError());
- }
- SDL_DestroySurface(face);
- return tface;
- }
- /**
- * Compares screen pixels with image pixels. Helper function.
- *
- * \param referenceSurface Image to compare against.
- * \param allowable_error allowed difference from the reference image
- *
- * \sa SDL_RenderReadPixels
- * \sa SDL_CreateSurfaceFrom
- * \sa SDL_DestroySurface
- */
- static void compare(SDL_Surface *referenceSurface, int allowable_error)
- {
- int ret;
- SDL_Rect rect;
- SDL_Surface *surface, *testSurface;
- /* Explicitly specify the rect in case the window isn't the expected size... */
- rect.x = 0;
- rect.y = 0;
- rect.w = TESTRENDER_SCREEN_W;
- rect.h = TESTRENDER_SCREEN_H;
- surface = SDL_RenderReadPixels(renderer, &rect);
- if (!surface) {
- SDLTest_AssertCheck(surface != NULL, "Validate result from SDL_RenderReadPixels, got NULL, %s", SDL_GetError());
- return;
- }
- testSurface = SDL_ConvertSurface(surface, RENDER_COMPARE_FORMAT);
- SDL_DestroySurface(surface);
- if (!testSurface) {
- SDLTest_AssertCheck(testSurface != NULL, "Validate result from SDL_ConvertSurface, got NULL, %s", SDL_GetError());
- return;
- }
- /* Compare surface. */
- ret = SDLTest_CompareSurfaces(testSurface, referenceSurface, allowable_error);
- SDLTest_AssertCheck(ret == 0, "Validate result from SDLTest_CompareSurfaces, expected: 0, got: %i", ret);
- /* Clean up. */
- SDL_DestroySurface(testSurface);
- }
- static void compare2x(SDL_Surface *referenceSurface, int allowable_error)
- {
- int ret;
- SDL_Rect rect;
- SDL_Surface *surface, *testSurface;
- /* Explicitly specify the rect in case the window isn't the expected size... */
- rect.x = 0;
- rect.y = 0;
- rect.w = TESTRENDER_SCREEN_W * 2;
- rect.h = TESTRENDER_SCREEN_H * 2;
- surface = SDL_RenderReadPixels(renderer, &rect);
- if (!surface) {
- SDLTest_AssertCheck(surface != NULL, "Validate result from SDL_RenderReadPixels, got NULL, %s", SDL_GetError());
- return;
- }
- testSurface = SDL_ConvertSurface(surface, RENDER_COMPARE_FORMAT);
- SDL_DestroySurface(surface);
- if (!testSurface) {
- SDLTest_AssertCheck(testSurface != NULL, "Validate result from SDL_ConvertSurface, got NULL, %s", SDL_GetError());
- return;
- }
- /* Compare surface. */
- ret = SDLTest_CompareSurfaces(testSurface, referenceSurface, allowable_error);
- SDLTest_AssertCheck(ret == 0, "Validate result from SDLTest_CompareSurfaces, expected: 0, got: %i", ret);
- /* Clean up. */
- SDL_DestroySurface(testSurface);
- }
- /**
- * Clears the screen. Helper function.
- *
- * \sa SDL_SetRenderDrawColor
- * \sa SDL_RenderClear
- * \sa SDL_RenderPresent
- * \sa SDL_SetRenderDrawBlendMode
- */
- static int
- clearScreen(void)
- {
- int ret;
- /* Make current */
- SDL_RenderPresent(renderer);
- /* Set color. */
- ret = SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
- SDLTest_AssertCheck(ret == true, "Validate result from SDL_SetRenderDrawColor, expected: true, got: %i", ret);
- /* Clear screen. */
- ret = SDL_RenderClear(renderer);
- SDLTest_AssertCheck(ret == true, "Validate result from SDL_RenderClear, expected: true, got: %i", ret);
- /* Set defaults. */
- ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE);
- SDLTest_AssertCheck(ret == true, "Validate result from SDL_SetRenderDrawBlendMode, expected: true, got: %i", ret);
- ret = SDL_SetRenderDrawColor(renderer, 255, 255, 255, SDL_ALPHA_OPAQUE);
- SDLTest_AssertCheck(ret == true, "Validate result from SDL_SetRenderDrawColor, expected: true, got: %i", ret);
- return 0;
- }
- /**
- * Tests geometry UV wrapping
- */
- static int SDLCALL render_testUVWrapping(void *arg)
- {
- SDL_Vertex vertices[6];
- SDL_Vertex *verts = vertices;
- SDL_FColor color = { 1.0f, 1.0f, 1.0f, 1.0f };
- SDL_FRect rect;
- float min_U = -0.5f;
- float max_U = 1.5f;
- float min_V = -0.5f;
- float max_V = 1.5f;
- SDL_Texture *tface;
- SDL_Surface *referenceSurface = NULL;
- /* Clear surface. */
- clearScreen();
- /* Create face surface. */
- tface = loadTestFace();
- SDLTest_AssertCheck(tface != NULL, "Verify loadTestFace() result");
- if (tface == NULL) {
- return TEST_ABORTED;
- }
- rect.w = (float)tface->w * 2;
- rect.h = (float)tface->h * 2;
- rect.x = (TESTRENDER_SCREEN_W - rect.w) / 2;
- rect.y = (TESTRENDER_SCREEN_H - rect.h) / 2;
- /*
- * 0--1
- * | /|
- * |/ |
- * 3--2
- *
- * Draw sprite2 as triangles that can be recombined as rect by software renderer
- */
- /* 0 */
- verts->position.x = rect.x;
- verts->position.y = rect.y;
- verts->color = color;
- verts->tex_coord.x = min_U;
- verts->tex_coord.y = min_V;
- verts++;
- /* 1 */
- verts->position.x = rect.x + rect.w;
- verts->position.y = rect.y;
- verts->color = color;
- verts->tex_coord.x = max_U;
- verts->tex_coord.y = min_V;
- verts++;
- /* 2 */
- verts->position.x = rect.x + rect.w;
- verts->position.y = rect.y + rect.h;
- verts->color = color;
- verts->tex_coord.x = max_U;
- verts->tex_coord.y = max_V;
- verts++;
- /* 0 */
- verts->position.x = rect.x;
- verts->position.y = rect.y;
- verts->color = color;
- verts->tex_coord.x = min_U;
- verts->tex_coord.y = min_V;
- verts++;
- /* 2 */
- verts->position.x = rect.x + rect.w;
- verts->position.y = rect.y + rect.h;
- verts->color = color;
- verts->tex_coord.x = max_U;
- verts->tex_coord.y = max_V;
- verts++;
- /* 3 */
- verts->position.x = rect.x;
- verts->position.y = rect.y + rect.h;
- verts->color = color;
- verts->tex_coord.x = min_U;
- verts->tex_coord.y = max_V;
- verts++;
- /* Blit sprites as triangles onto the screen */
- SDL_RenderGeometry(renderer, tface, vertices, 6, NULL, 0);
- /* See if it's the same */
- referenceSurface = SDLTest_ImageWrappingSprite();
- compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
- /* Make current */
- SDL_RenderPresent(renderer);
- /* Clean up. */
- SDL_DestroyTexture(tface);
- SDL_DestroySurface(referenceSurface);
- referenceSurface = NULL;
- return TEST_COMPLETED;
- }
- /**
- * Tests texture state changes
- */
- static int SDLCALL render_testTextureState(void *arg)
- {
- const Uint8 pixels[8] = {
- 0x00, 0x00, 0x00, 0xFF,
- 0xFF, 0xFF, 0xFF, 0xFF
- };
- const SDL_Color expected[] = {
- /* Step 0: plain copy */
- { 0x00, 0x00, 0x00, 0xFF },
- { 0xFF, 0xFF, 0xFF, 0xFF },
- /* Step 1: color mod to red */
- { 0x00, 0x00, 0x00, 0xFF },
- { 0xFF, 0x00, 0x00, 0xFF },
- /* Step 2: alpha mod to 128 (cleared to green) */
- { 0x00, 0x7F, 0x00, 0xFF },
- { 0x80, 0xFF, 0x80, 0xFF },
- /* Step 3: nearest stretch */
- { 0xFF, 0xFF, 0xFF, 0xFF },
- { 0x00, 0xFF, 0x00, 0xFF },
- /* Step 4: linear stretch */
- { 0x80, 0x80, 0x80, 0xFF },
- { 0x00, 0xFF, 0x00, 0xFF },
- };
- SDL_Texture *texture;
- SDL_Rect rect;
- SDL_FRect dst;
- int i;
- /* Clear surface to green */
- SDL_SetRenderDrawColor(renderer, 0, 255, 0, SDL_ALPHA_OPAQUE);
- SDL_RenderClear(renderer);
- /* Create 2-pixel surface. */
- texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA32, SDL_TEXTUREACCESS_STATIC, 2, 1);
- SDLTest_AssertCheck(texture != NULL, "Verify SDL_CreateTexture() result");
- if (texture == NULL) {
- return TEST_ABORTED;
- }
- SDL_UpdateTexture(texture, NULL, pixels, sizeof(pixels));
- dst.x = 0.0f;
- dst.y = 0.0f;
- dst.w = 2.0f;
- dst.h = 1.0f;
- /* Step 0: plain copy */
- SDL_RenderTexture(renderer, texture, NULL, &dst);
- dst.y += 1;
- /* Step 1: color mod to red */
- SDL_SetTextureColorMod(texture, 0xFF, 0x00, 0x00);
- SDL_RenderTexture(renderer, texture, NULL, &dst);
- SDL_SetTextureColorMod(texture, 0xFF, 0xFF, 0xFF);
- dst.y += 1;
- /* Step 2: alpha mod to 128 */
- SDL_SetTextureAlphaMod(texture, 0x80);
- SDL_RenderTexture(renderer, texture, NULL, &dst);
- SDL_SetTextureAlphaMod(texture, 0xFF);
- dst.y += 1;
- /* Step 3: nearest stretch */
- dst.w = 1;
- SDL_SetTextureScaleMode(texture, SDL_SCALEMODE_NEAREST);
- SDL_RenderTexture(renderer, texture, NULL, &dst);
- dst.y += 1;
- /* Step 4: linear stretch */
- dst.w = 1;
- SDL_SetTextureScaleMode(texture, SDL_SCALEMODE_LINEAR);
- SDL_RenderTexture(renderer, texture, NULL, &dst);
- dst.y += 1;
- /* Verify results */
- rect.x = 0;
- rect.y = 0;
- rect.w = 2;
- rect.h = 1;
- for (i = 0; i < SDL_arraysize(expected); ) {
- const int MAX_DELTA = 1;
- SDL_Color actual;
- int deltaR, deltaG, deltaB, deltaA;
- SDL_Surface *surface = SDL_RenderReadPixels(renderer, &rect);
- SDL_ReadSurfacePixel(surface, 0, 0, &actual.r, &actual.g, &actual.b, &actual.a);
- deltaR = (actual.r - expected[i].r);
- deltaG = (actual.g - expected[i].g);
- deltaB = (actual.b - expected[i].b);
- deltaA = (actual.a - expected[i].a);
- SDLTest_AssertCheck(SDL_abs(deltaR) <= MAX_DELTA &&
- SDL_abs(deltaG) <= MAX_DELTA &&
- SDL_abs(deltaB) <= MAX_DELTA &&
- SDL_abs(deltaA) <= MAX_DELTA,
- "Validate left pixel at step %d, expected %d,%d,%d,%d, got %d,%d,%d,%d", i/2,
- expected[i].r, expected[i].g, expected[i].b, expected[i].a,
- actual.r, actual.g, actual.b, actual.a);
- ++i;
- SDL_ReadSurfacePixel(surface, 1, 0, &actual.r, &actual.g, &actual.b, &actual.a);
- deltaR = (actual.r - expected[i].r);
- deltaG = (actual.g - expected[i].g);
- deltaB = (actual.b - expected[i].b);
- deltaA = (actual.a - expected[i].a);
- SDLTest_AssertCheck(SDL_abs(deltaR) <= MAX_DELTA &&
- SDL_abs(deltaG) <= MAX_DELTA &&
- SDL_abs(deltaB) <= MAX_DELTA &&
- SDL_abs(deltaA) <= MAX_DELTA,
- "Validate right pixel at step %d, expected %d,%d,%d,%d, got %d,%d,%d,%d", i/2,
- expected[i].r, expected[i].g, expected[i].b, expected[i].a,
- actual.r, actual.g, actual.b, actual.a);
- ++i;
- SDL_DestroySurface(surface);
- rect.y += 1;
- }
- /* Clean up. */
- SDL_DestroyTexture(texture);
- return TEST_COMPLETED;
- }
- /* ================= Test References ================== */
- /* Render test cases */
- static const SDLTest_TestCaseReference renderTestGetNumRenderDrivers = {
- render_testGetNumRenderDrivers, "render_testGetNumRenderDrivers", "Tests call to SDL_GetNumRenderDrivers", TEST_ENABLED
- };
- static const SDLTest_TestCaseReference renderTestPrimitives = {
- render_testPrimitives, "render_testPrimitives", "Tests rendering primitives", TEST_ENABLED
- };
- static const SDLTest_TestCaseReference renderTestPrimitivesWithViewport = {
- render_testPrimitivesWithViewport, "render_testPrimitivesWithViewport", "Tests rendering primitives within a viewport", TEST_ENABLED
- };
- static const SDLTest_TestCaseReference renderTestBlit = {
- render_testBlit, "render_testBlit", "Tests blitting", TEST_ENABLED
- };
- static const SDLTest_TestCaseReference renderTestBlitTiled = {
- render_testBlitTiled, "render_testBlitTiled", "Tests tiled blitting", TEST_ENABLED
- };
- static const SDLTest_TestCaseReference renderTestBlit9Grid = {
- render_testBlit9Grid, "render_testBlit9Grid", "Tests 9-grid blitting", TEST_ENABLED
- };
- static const SDLTest_TestCaseReference renderTestBlitColor = {
- render_testBlitColor, "render_testBlitColor", "Tests blitting with color", TEST_ENABLED
- };
- static const SDLTest_TestCaseReference renderTestBlendModes = {
- render_testBlendModes, "render_testBlendModes", "Tests rendering blend modes", TEST_ENABLED
- };
- static const SDLTest_TestCaseReference renderTestViewport = {
- render_testViewport, "render_testViewport", "Tests viewport", TEST_ENABLED
- };
- static const SDLTest_TestCaseReference renderTestClipRect = {
- render_testClipRect, "render_testClipRect", "Tests clip rect", TEST_ENABLED
- };
- static const SDLTest_TestCaseReference renderTestLogicalSize = {
- render_testLogicalSize, "render_testLogicalSize", "Tests logical size", TEST_ENABLED
- };
- static const SDLTest_TestCaseReference renderTestUVWrapping = {
- render_testUVWrapping, "render_testUVWrapping", "Tests geometry UV wrapping", TEST_ENABLED
- };
- static const SDLTest_TestCaseReference renderTestTextureState = {
- render_testTextureState, "render_testTextureState", "Tests texture state changes", TEST_ENABLED
- };
- /* Sequence of Render test cases */
- static const SDLTest_TestCaseReference *renderTests[] = {
- &renderTestGetNumRenderDrivers,
- &renderTestPrimitives,
- &renderTestPrimitivesWithViewport,
- &renderTestBlit,
- &renderTestBlitTiled,
- &renderTestBlit9Grid,
- &renderTestBlitColor,
- &renderTestBlendModes,
- &renderTestViewport,
- &renderTestClipRect,
- &renderTestLogicalSize,
- &renderTestUVWrapping,
- &renderTestTextureState,
- NULL
- };
- /* Render test suite (global) */
- SDLTest_TestSuiteReference renderTestSuite = {
- "Render",
- InitCreateRenderer,
- renderTests,
- CleanupDestroyRenderer
- };
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