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Merge pull request #334 from arbmarton/csm_bounds_fix
[CSM guest article] Fixed float::min usage instead of float::lowest
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@@ -676,11 +676,11 @@ glm::mat4 getLightSpaceMatrix(const float nearPlane, const float farPlane)
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const auto lightView = glm::lookAt(center + lightDir, center, glm::vec3(0.0f, 1.0f, 0.0f));
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float minX = std::numeric_limits<float>::max();
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float maxX = std::numeric_limits<float>::min();
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float maxX = std::numeric_limits<float>::lowest();
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float minY = std::numeric_limits<float>::max();
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float maxY = std::numeric_limits<float>::min();
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float maxY = std::numeric_limits<float>::lowest();
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float minZ = std::numeric_limits<float>::max();
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float maxZ = std::numeric_limits<float>::min();
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float maxZ = std::numeric_limits<float>::lowest();
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for (const auto& v : corners)
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{
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const auto trf = lightView * v;
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