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spelling: attached
Signed-off-by: Josh Soref <2119212+jsoref@users.noreply.github.com>
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@@ -337,7 +337,7 @@ enum aiPrimitiveType
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*
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* You may think of an #aiAnimMesh as a `patch` for the host mesh, which
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* replaces only certain vertex data streams at a particular time.
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* Each mesh stores n attached attached meshes (#aiMesh::mAnimMeshes).
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* Each mesh stores n attached meshes (#aiMesh::mAnimMeshes).
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* The actual relationship between the time line and anim meshes is
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* established by #aiMeshAnim, which references singular mesh attachments
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* by their ID and binds them to a time offset.
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