Rename .comp shader to .cs shader.

This commit is contained in:
Joey de Vries
2022-05-24 14:31:55 +02:00
parent 995f26be09
commit 1a6f48e9c5
2 changed files with 1 additions and 1 deletions

View File

@@ -0,0 +1,28 @@
#version 430 core
layout (local_size_x = 10, local_size_y = 10, local_size_z = 1) in;
// ----------------------------------------------------------------------------
//
// uniforms
//
// ----------------------------------------------------------------------------
layout(rgba32f, binding = 0) uniform image2D imgOutput;
layout (location = 0) uniform float t; /** Time */
// ----------------------------------------------------------------------------
//
// functions
//
// ----------------------------------------------------------------------------
void main() {
vec4 value = vec4(0.0, 0.0, 0.0, 1.0);
ivec2 texelCoord = ivec2(gl_GlobalInvocationID.xy);
float speed = 0.5;
value.x = float(int((float(texelCoord.x)/(gl_NumWorkGroups.x*gl_WorkGroupSize.x)+t*speed)*100)%100)/100;
value.y = float(texelCoord.y)/(gl_NumWorkGroups.y*gl_WorkGroupSize.y);
imageStore(imgOutput, texelCoord, value);
}