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Signed-off-by: Josh Soref <2119212+jsoref@users.noreply.github.com>
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@@ -6,6 +6,6 @@ in float Height;
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void main()
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{
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float h = (Height + 16)/32.0f; // shift and scale the height in to a grayscale value
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float h = (Height + 16)/32.0f; // shift and scale the height into a grayscale value
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FragColor = vec4(h, h, h, 1.0);
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}
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