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https://github.com/JoeyDeVries/LearnOpenGL.git
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1. add *.vs *.fs *.gs into xcode project as source file
2. create symbolic link for *.vs *.fs *.gs: changes made in Xcode project for shader will come into effect while running the project
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@@ -175,23 +175,32 @@ set(LIBS ${LIBS} STB_IMAGE)
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add_library(GLAD "src/glad.c")
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set(LIBS ${LIBS} GLAD)
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macro(makeLink src dest target)
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add_custom_command(TARGET ${target} POST_BUILD COMMAND ${CMAKE_COMMAND} -E create_symlink ${src} ${dest} DEPENDS ${dest} COMMENT "mklink ${src} -> ${dest}")
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endmacro()
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# then create a project file per tutorial
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foreach(CHAPTER ${CHAPTERS})
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foreach(DEMO ${${CHAPTER}})
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file(GLOB SOURCE
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"src/${CHAPTER}/${DEMO}/*.h"
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"src/${CHAPTER}/${DEMO}/*.cpp"
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"src/${CHAPTER}/${DEMO}/*.vs"
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"src/${CHAPTER}/${DEMO}/*.fs"
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"src/${CHAPTER}/${DEMO}/*.gs"
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)
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set(NAME "${CHAPTER}__${DEMO}")
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add_executable(${NAME} ${SOURCE})
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target_link_libraries(${NAME} ${LIBS})
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if(WIN32)
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set_target_properties(${NAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/bin/${CHAPTER}")
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elseif(UNIX)
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if(WIN32)
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set_target_properties(${NAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/bin/${CHAPTER}")
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elseif(UNIX AND NOT APPLE)
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set_target_properties(${NAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin/${CHAPTER}")
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set_target_properties(${NAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY_DEBUG "${CMAKE_CURRENT_BINARY_DIR}/bin/${CHAPTER}")
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elseif(APPLE)
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set_target_properties(${NAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin/${CHAPTER}")
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set_target_properties(${NAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY_DEBUG "${CMAKE_CURRENT_BINARY_DIR}/bin/${CHAPTER}")
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set_target_properties(${NAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY_RELEASE "${CMAKE_CURRENT_BINARY_DIR}/bin/${CHAPTER}")
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endif(WIN32)
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endif(WIN32)
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# copy shader files to build directory
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file(GLOB SHADERS
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"src/${CHAPTER}/${DEMO}/*.vs"
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@@ -200,18 +209,21 @@ foreach(CHAPTER ${CHAPTERS})
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"src/${CHAPTER}/${DEMO}/*.gs"
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)
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foreach(SHADER ${SHADERS})
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if(WIN32)
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# configure_file(${SHADER} "test")
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add_custom_command(TARGET ${NAME} PRE_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${SHADER} $<TARGET_FILE_DIR:${NAME}>)
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elseif(UNIX)
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file(COPY ${SHADER} DESTINATION ${CMAKE_CURRENT_BINARY_DIR}/bin/${CHAPTER})
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endif(WIN32)
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if(WIN32)
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# configure_file(${SHADER} "test")
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add_custom_command(TARGET ${NAME} PRE_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${SHADER} $<TARGET_FILE_DIR:${NAME}>)
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elseif(UNIX AND NOT APPLE)
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file(COPY ${SHADER} DESTINATION ${CMAKE_CURRENT_BINARY_DIR}/bin/${CHAPTER})
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elseif(APPLE)
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# create symbolic link for *.vs *.fs *.gs
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get_filename_component(SHADERNAME ${SHADER} NAME)
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makeLink(${SHADER} ${CMAKE_CURRENT_BINARY_DIR}/bin/${CHAPTER}/${SHADERNAME} ${NAME})
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endif(WIN32)
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endforeach(SHADER)
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# if compiling for visual studio, also use configure file for each project (specifically to set up working directory)
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if(MSVC)
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configure_file(${CMAKE_SOURCE_DIR}/configuration/visualstudio.vcxproj.user.in ${CMAKE_CURRENT_BINARY_DIR}/${NAME}.vcxproj.user @ONLY)
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endif(MSVC)
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# if compiling for visual studio, also use configure file for each project (specifically to set up working directory)
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if(MSVC)
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configure_file(${CMAKE_SOURCE_DIR}/configuration/visualstudio.vcxproj.user.in ${CMAKE_CURRENT_BINARY_DIR}/${NAME}.vcxproj.user @ONLY)
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endif(MSVC)
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endforeach(DEMO)
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endforeach(CHAPTER)
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