treshold -> threshold

This commit is contained in:
Jane Doe
2020-10-04 09:40:06 -07:00
parent e9467e18ed
commit 1ff4bf03c2

View File

@@ -97,7 +97,7 @@ int main()
unsigned int hdrFBO;
glGenFramebuffers(1, &hdrFBO);
glBindFramebuffer(GL_FRAMEBUFFER, hdrFBO);
// create 2 floating point color buffers (1 for normal rendering, other for brightness treshold values)
// create 2 floating point color buffers (1 for normal rendering, other for brightness threshold values)
unsigned int colorBuffers[2];
glGenTextures(2, colorBuffers);
for (unsigned int i = 0; i < 2; i++)