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https://github.com/JoeyDeVries/LearnOpenGL.git
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treshold -> threshold
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@@ -97,7 +97,7 @@ int main()
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unsigned int hdrFBO;
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glGenFramebuffers(1, &hdrFBO);
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glBindFramebuffer(GL_FRAMEBUFFER, hdrFBO);
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// create 2 floating point color buffers (1 for normal rendering, other for brightness treshold values)
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// create 2 floating point color buffers (1 for normal rendering, other for brightness threshold values)
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unsigned int colorBuffers[2];
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glGenTextures(2, colorBuffers);
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for (unsigned int i = 0; i < 2; i++)
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