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For Bloom tutorial, make sure second MRT target's BrightColor is assigned a default value (appears to break on some drivers/cards).
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@@ -16,4 +16,6 @@ void main()
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float brightness = dot(FragColor.rgb, vec3(0.2126, 0.7152, 0.0722));
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float brightness = dot(FragColor.rgb, vec3(0.2126, 0.7152, 0.0722));
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if(brightness > 1.0)
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if(brightness > 1.0)
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BrightColor = vec4(FragColor.rgb, 1.0);
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BrightColor = vec4(FragColor.rgb, 1.0);
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else
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BrightColor = vec4(0.0, 0.0, 0.0, 1.0);
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}
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}
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