mirror of
https://github.com/JoeyDeVries/LearnOpenGL.git
synced 2026-01-01 20:27:54 +08:00
Guest article builds + windows build script.
This commit is contained in:
1
.gitignore
vendored
1
.gitignore
vendored
@@ -1,3 +1,4 @@
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# ignores following folders
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bin/
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build/
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out/
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117
CMakeLists.txt
117
CMakeLists.txt
@@ -169,7 +169,16 @@ set(7.in_practice
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#3.2d_game
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)
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set(GUEST_ARTICLES
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8.guest/2020/oit
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8.guest/2020/skeletal_animation
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8.guest/2021/1.scene/1.scene_graph
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8.guest/2021/1.scene/2.frustum_culling
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8.guest/2021/2.csm
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8.guest/2021/3.tessellation/terrain_gpu_dist
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8.guest/2021/3.tessellation/terrain_cpu_src
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8.guest/2021/4.dsa
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)
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configure_file(configuration/root_directory.h.in configuration/root_directory.h)
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include_directories(${CMAKE_BINARY_DIR}/configuration)
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@@ -185,56 +194,70 @@ macro(makeLink src dest target)
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add_custom_command(TARGET ${target} POST_BUILD COMMAND ${CMAKE_COMMAND} -E create_symlink ${src} ${dest} DEPENDS ${dest} COMMENT "mklink ${src} -> ${dest}")
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endmacro()
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function(create_project_from_sources chapter demo)
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file(GLOB SOURCE
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"src/${chapter}/${demo}/*.h"
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"src/${chapter}/${demo}/*.cpp"
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"src/${chapter}/${demo}/*.vs"
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"src/${chapter}/${demo}/*.fs"
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"src/${chapter}/${demo}/*.gs"
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)
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if (demo STREQUAL "")
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SET(replaced "")
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string(REPLACE "/" "_" replaced ${chapter})
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set(NAME ${replaced})
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else()
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set(NAME "${chapter}__${demo}")
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endif()
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add_executable(${NAME} ${SOURCE})
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target_link_libraries(${NAME} ${LIBS})
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if(MSVC)
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target_compile_options(${NAME} PRIVATE /std:c++latest /MP)
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target_link_options(${NAME} PUBLIC /ignore:4099)
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endif(MSVC)
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if(WIN32)
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set_target_properties(${NAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/bin/${chapter}")
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set_target_properties(${NAME} PROPERTIES VS_DEBUGGER_WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}/bin/${chapter}/Debug")
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elseif(UNIX AND NOT APPLE)
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set_target_properties(${NAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/bin/${chapter}")
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elseif(APPLE)
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set_target_properties(${NAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/bin/${chapter}")
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set_target_properties(${NAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY_DEBUG "${CMAKE_SOURCE_DIR}/bin/${chapter}")
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set_target_properties(${NAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY_RELEASE "${CMAKE_SOURCE_DIR}/bin/${chapter}")
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endif(WIN32)
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# copy shader files to build directory
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file(GLOB SHADERS
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"src/${chapter}/${demo}/*.vs"
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# "src/${chapter}/${demo}/*.frag"
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"src/${chapter}/${demo}/*.fs"
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"src/${chapter}/${demo}/*.gs"
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)
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foreach(SHADER ${SHADERS})
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if(WIN32)
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# configure_file(${SHADER} "test")
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add_custom_command(TARGET ${NAME} PRE_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${SHADER} $<TARGET_FILE_DIR:${NAME}>)
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elseif(UNIX AND NOT APPLE)
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file(COPY ${SHADER} DESTINATION ${CMAKE_SOURCE_DIR}/bin/${chapter})
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elseif(APPLE)
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# create symbolic link for *.vs *.fs *.gs
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get_filename_component(SHADERNAME ${SHADER} NAME)
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makeLink(${SHADER} ${CMAKE_SOURCE_DIR}/bin/${chapter}/${SHADERNAME} ${NAME})
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endif(WIN32)
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endforeach(SHADER)
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# if compiling for visual studio, also use configure file for each project (specifically to set up working directory)
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if(MSVC)
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configure_file(${CMAKE_SOURCE_DIR}/configuration/visualstudio.vcxproj.user.in ${CMAKE_CURRENT_BINARY_DIR}/${NAME}.vcxproj.user @ONLY)
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endif(MSVC)
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endfunction()
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# then create a project file per tutorial
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foreach(CHAPTER ${CHAPTERS})
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foreach(DEMO ${${CHAPTER}})
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file(GLOB SOURCE
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"src/${CHAPTER}/${DEMO}/*.h"
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"src/${CHAPTER}/${DEMO}/*.cpp"
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"src/${CHAPTER}/${DEMO}/*.vs"
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"src/${CHAPTER}/${DEMO}/*.fs"
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"src/${CHAPTER}/${DEMO}/*.gs"
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)
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set(NAME "${CHAPTER}__${DEMO}")
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add_executable(${NAME} ${SOURCE})
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target_link_libraries(${NAME} ${LIBS})
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if(MSVC)
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target_link_options(${NAME} PUBLIC /ignore:4099)
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endif(MSVC)
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if(WIN32)
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set_target_properties(${NAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/bin/${CHAPTER}")
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set_target_properties(${NAME} PROPERTIES VS_DEBUGGER_WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}/bin/${CHAPTER}/Debug")
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elseif(UNIX AND NOT APPLE)
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set_target_properties(${NAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/bin/${CHAPTER}")
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elseif(APPLE)
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set_target_properties(${NAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/bin/${CHAPTER}")
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set_target_properties(${NAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY_DEBUG "${CMAKE_SOURCE_DIR}/bin/${CHAPTER}")
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set_target_properties(${NAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY_RELEASE "${CMAKE_SOURCE_DIR}/bin/${CHAPTER}")
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endif(WIN32)
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# copy shader files to build directory
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file(GLOB SHADERS
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"src/${CHAPTER}/${DEMO}/*.vs"
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# "src/${CHAPTER}/${DEMO}/*.frag"
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"src/${CHAPTER}/${DEMO}/*.fs"
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"src/${CHAPTER}/${DEMO}/*.gs"
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)
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foreach(SHADER ${SHADERS})
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if(WIN32)
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# configure_file(${SHADER} "test")
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add_custom_command(TARGET ${NAME} PRE_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${SHADER} $<TARGET_FILE_DIR:${NAME}>)
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elseif(UNIX AND NOT APPLE)
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file(COPY ${SHADER} DESTINATION ${CMAKE_SOURCE_DIR}/bin/${CHAPTER})
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elseif(APPLE)
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# create symbolic link for *.vs *.fs *.gs
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get_filename_component(SHADERNAME ${SHADER} NAME)
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makeLink(${SHADER} ${CMAKE_SOURCE_DIR}/bin/${CHAPTER}/${SHADERNAME} ${NAME})
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endif(WIN32)
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endforeach(SHADER)
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# if compiling for visual studio, also use configure file for each project (specifically to set up working directory)
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if(MSVC)
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configure_file(${CMAKE_SOURCE_DIR}/configuration/visualstudio.vcxproj.user.in ${CMAKE_CURRENT_BINARY_DIR}/${NAME}.vcxproj.user @ONLY)
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endif(MSVC)
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create_project_from_sources(${CHAPTER} ${DEMO})
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endforeach(DEMO)
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endforeach(CHAPTER)
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foreach(GUEST_ARTICLE ${GUEST_ARTICLES})
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create_project_from_sources(${GUEST_ARTICLE} "")
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endforeach(GUEST_ARTICLE)
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include_directories(${CMAKE_SOURCE_DIR}/includes)
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5
build_windows.sh
Normal file
5
build_windows.sh
Normal file
@@ -0,0 +1,5 @@
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mkdir -p out
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cd out
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cmake -G"Visual Studio 16 2019" ${COMMON_CMAKE_CONFIG_PARAMS} ../
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cmake --build . --config Debug
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