mirror of
https://github.com/JoeyDeVries/LearnOpenGL.git
synced 2026-01-01 20:27:54 +08:00
adding x64 bit
adding VS Studio dlls to debugger env
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@@ -1,7 +1,7 @@
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cmake_minimum_required (VERSION 3.0)
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cmake_policy(VERSION 3.0)
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project (LearnOpenGL)
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project(LearnOpenGL)
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set(CMAKE_CXX_STANDARD 17) # this does nothing for MSVC, use target_compile_options below
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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@@ -3,10 +3,24 @@
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<LocalDebuggerCommand>$(TargetPath)</LocalDebuggerCommand>
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<LocalDebuggerWorkingDirectory>$(OutDir)</LocalDebuggerWorkingDirectory>
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<LocalDebuggerEnvironment>PATH=@CMAKE_SOURCE_DIR@/dlls;%PATH%</LocalDebuggerEnvironment>
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<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<LocalDebuggerCommand>$(TargetPath)</LocalDebuggerCommand>
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<LocalDebuggerEnvironment>PATH=@CMAKE_SOURCE_DIR@/dlls;%PATH%</LocalDebuggerEnvironment>
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<LocalDebuggerWorkingDirectory>$(OutDir)</LocalDebuggerWorkingDirectory>
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<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<LocalDebuggerCommand>$(TargetPath)</LocalDebuggerCommand>
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<LocalDebuggerWorkingDirectory>$(OutDir)</LocalDebuggerWorkingDirectory>
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<LocalDebuggerEnvironment>PATH=@CMAKE_SOURCE_DIR@/dlls;%PATH%</LocalDebuggerEnvironment>
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<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<LocalDebuggerCommand>$(TargetPath)</LocalDebuggerCommand>
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<LocalDebuggerEnvironment>PATH=@CMAKE_SOURCE_DIR@/dlls;%PATH%</LocalDebuggerEnvironment>
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<LocalDebuggerWorkingDirectory>$(OutDir)</LocalDebuggerWorkingDirectory>
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<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
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</PropertyGroup>
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