mirror of
https://github.com/JoeyDeVries/LearnOpenGL.git
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adding x64 bit
adding VS Studio dlls to debugger env
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@@ -3,10 +3,24 @@
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<LocalDebuggerCommand>$(TargetPath)</LocalDebuggerCommand>
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<LocalDebuggerCommand>$(TargetPath)</LocalDebuggerCommand>
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<LocalDebuggerWorkingDirectory>$(OutDir)</LocalDebuggerWorkingDirectory>
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<LocalDebuggerWorkingDirectory>$(OutDir)</LocalDebuggerWorkingDirectory>
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<LocalDebuggerEnvironment>PATH=@CMAKE_SOURCE_DIR@/dlls;%PATH%</LocalDebuggerEnvironment>
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<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
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<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
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</PropertyGroup>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<LocalDebuggerCommand>$(TargetPath)</LocalDebuggerCommand>
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<LocalDebuggerCommand>$(TargetPath)</LocalDebuggerCommand>
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<LocalDebuggerEnvironment>PATH=@CMAKE_SOURCE_DIR@/dlls;%PATH%</LocalDebuggerEnvironment>
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<LocalDebuggerWorkingDirectory>$(OutDir)</LocalDebuggerWorkingDirectory>
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<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<LocalDebuggerCommand>$(TargetPath)</LocalDebuggerCommand>
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<LocalDebuggerWorkingDirectory>$(OutDir)</LocalDebuggerWorkingDirectory>
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<LocalDebuggerEnvironment>PATH=@CMAKE_SOURCE_DIR@/dlls;%PATH%</LocalDebuggerEnvironment>
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<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<LocalDebuggerCommand>$(TargetPath)</LocalDebuggerCommand>
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<LocalDebuggerEnvironment>PATH=@CMAKE_SOURCE_DIR@/dlls;%PATH%</LocalDebuggerEnvironment>
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<LocalDebuggerWorkingDirectory>$(OutDir)</LocalDebuggerWorkingDirectory>
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<LocalDebuggerWorkingDirectory>$(OutDir)</LocalDebuggerWorkingDirectory>
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<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
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<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
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</PropertyGroup>
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</PropertyGroup>
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