mirror of
https://github.com/JoeyDeVries/LearnOpenGL.git
synced 2026-01-30 20:13:22 +08:00
spelling: anyways
Signed-off-by: Josh Soref <2119212+jsoref@users.noreply.github.com>
This commit is contained in:
@@ -21,7 +21,7 @@ const float PI = 3.14159265359;
|
|||||||
// ----------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------
|
||||||
// Easy trick to get tangent-normals to world-space to keep PBR code simplified.
|
// Easy trick to get tangent-normals to world-space to keep PBR code simplified.
|
||||||
// Don't worry if you don't get what's going on; you generally want to do normal
|
// Don't worry if you don't get what's going on; you generally want to do normal
|
||||||
// mapping the usual way for performance anways; I do plan make a note of this
|
// mapping the usual way for performance anyways; I do plan make a note of this
|
||||||
// technique somewhere later in the normal mapping tutorial.
|
// technique somewhere later in the normal mapping tutorial.
|
||||||
vec3 getNormalFromMap()
|
vec3 getNormalFromMap()
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -26,7 +26,7 @@ const float PI = 3.14159265359;
|
|||||||
// ----------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------
|
||||||
// Easy trick to get tangent-normals to world-space to keep PBR code simplified.
|
// Easy trick to get tangent-normals to world-space to keep PBR code simplified.
|
||||||
// Don't worry if you don't get what's going on; you generally want to do normal
|
// Don't worry if you don't get what's going on; you generally want to do normal
|
||||||
// mapping the usual way for performance anways; I do plan make a note of this
|
// mapping the usual way for performance anyways; I do plan make a note of this
|
||||||
// technique somewhere later in the normal mapping tutorial.
|
// technique somewhere later in the normal mapping tutorial.
|
||||||
vec3 getNormalFromMap()
|
vec3 getNormalFromMap()
|
||||||
{
|
{
|
||||||
|
|||||||
Reference in New Issue
Block a user