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Merge pull request #301 from arbmarton/animation_shader_fix
Skeletal animation project fix + windows DLL copy
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@@ -236,10 +236,13 @@ function(create_project_from_sources chapter demo)
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"src/${chapter}/${demo}/*.fs"
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"src/${chapter}/${demo}/*.gs"
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)
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# copy dlls
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file(GLOB DLLS "dlls/*.dll")
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foreach(SHADER ${SHADERS})
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if(WIN32)
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# configure_file(${SHADER} "test")
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add_custom_command(TARGET ${NAME} PRE_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${SHADER} $<TARGET_FILE_DIR:${NAME}>)
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add_custom_command(TARGET ${NAME} PRE_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${DLLS} $<TARGET_FILE_DIR:${NAME}>)
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elseif(UNIX AND NOT APPLE)
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file(COPY ${SHADER} DESTINATION ${CMAKE_SOURCE_DIR}/bin/${chapter})
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elseif(APPLE)
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@@ -3,8 +3,10 @@
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layout(location = 0) in vec3 pos;
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layout(location = 1) in vec3 norm;
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layout(location = 2) in vec2 tex;
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layout(location = 3) in ivec4 boneIds;
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layout(location = 4) in vec4 weights;
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layout(location = 3) in vec3 tangent;
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layout(location = 4) in vec3 bitangent;
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layout(location = 5) in ivec4 boneIds;
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layout(location = 6) in vec4 weights;
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uniform mat4 projection;
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uniform mat4 view;
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