Merge pull request #254 from jiannanya/fix_mesh.h_comments

fix comments in mesh.h
This commit is contained in:
Joey de Vries
2021-10-29 10:22:48 +02:00
committed by GitHub

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@@ -73,11 +73,11 @@ public:
if(name == "texture_diffuse")
number = std::to_string(diffuseNr++);
else if(name == "texture_specular")
number = std::to_string(specularNr++); // transfer unsigned int to stream
number = std::to_string(specularNr++); // transfer unsigned int to string
else if(name == "texture_normal")
number = std::to_string(normalNr++); // transfer unsigned int to stream
number = std::to_string(normalNr++); // transfer unsigned int to string
else if(name == "texture_height")
number = std::to_string(heightNr++); // transfer unsigned int to stream
number = std::to_string(heightNr++); // transfer unsigned int to string
// now set the sampler to the correct texture unit
glUniform1i(glGetUniformLocation(shader.ID, (name + number).c_str()), i);