fix issue: Camera exercise 2 comment nitpick #382
This commit is contained in:
Joey de Vries
2024-04-11 09:55:14 +02:00
committed by GitHub

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@@ -12,7 +12,7 @@ glm::mat4 calculate_lookAt_matrix(glm::vec3 position, glm::vec3 target, glm::vec
// Create translation and rotation matrix
// In glm we access elements as mat[col][row] due to column-major layout
glm::mat4 translation = glm::mat4(1.0f); // Identity matrix by default
translation[3][0] = -position.x; // Third column, first row
translation[3][0] = -position.x; // Fourth column, first row
translation[3][1] = -position.y;
translation[3][2] = -position.z;
glm::mat4 rotation = glm::mat4(1.0f);