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Merge pull request #387 from SuperAoao/Branch_master_#382
fix issue: Camera exercise 2 comment nitpick #382
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@@ -12,7 +12,7 @@ glm::mat4 calculate_lookAt_matrix(glm::vec3 position, glm::vec3 target, glm::vec
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// Create translation and rotation matrix
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// In glm we access elements as mat[col][row] due to column-major layout
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glm::mat4 translation = glm::mat4(1.0f); // Identity matrix by default
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translation[3][0] = -position.x; // Third column, first row
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translation[3][0] = -position.x; // Fourth column, first row
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translation[3][1] = -position.y;
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translation[3][2] = -position.z;
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glm::mat4 rotation = glm::mat4(1.0f);
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