mirror of
https://github.com/JoeyDeVries/LearnOpenGL.git
synced 2026-01-02 04:37:54 +08:00
CMakeList updated + Readme
Merged changes from Inner_Product s.t. makelist still works as it did before, now with proper Linux libraries.
This commit is contained in:
@@ -4,9 +4,13 @@ cmake_policy(VERSION 2.8)
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project (LearnOpenGL)
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LINK_DIRECTORIES(${CMAKE_SOURCE_DIR}/lib )
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IF(NOT CMAKE_BUILD_TYPE)
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SET(CMAKE_BUILD_TYPE Debug CACHE STRING "Choose the type of build (Debug or Release)" FORCE)
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ENDIF(NOT CMAKE_BUILD_TYPE)
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set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/modules/")
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/bin)
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LINK_DIRECTORIES(${CMAKE_SOURCE_DIR}/lib )
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list(APPEND CMAKE_CXX_FLAGS "-std=c++11")
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@@ -14,11 +18,11 @@ list(APPEND CMAKE_CXX_FLAGS "-std=c++11")
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# ADD_CUSTOM_TARGET(release ${CMAKE_COMMAND} -DCMAKE_BUILD_TYPE:STRING=Release ${PROJECT_SOURCE_DIR})
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if(WIN32)
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set(LIBS glfw3 opengl32 glew32s SOIL assimp)
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set(LIBS glfw3 opengl32 glew32s SOIL assimp)
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elseif (UNIX)
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set(LIBS gl X11 rt dl)
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set(LIBS GL X11 glfw GLEW SOIL assimp rt dl)
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else()
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set(LIBS )
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set(LIBS )
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endif()
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IF(APPLE)
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@@ -83,28 +87,28 @@ foreach(CHAPTER ${CHAPTERS})
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"src/${CHAPTER}/${DEMO}/*.h"
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"src/${CHAPTER}/${DEMO}/*.cpp"
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)
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add_executable(${DEMO} ${SOURCE})
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target_link_libraries(${DEMO} ${LIBS})
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set_target_properties(${DEMO}
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PROPERTIES
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RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/bin/${CHAPTER}"
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)
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# copy shader files to build directory
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file(GLOB SHADERS
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"src/${CHAPTER}/${DEMO}/*.vs"
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"src/${CHAPTER}/${DEMO}/*.frag"
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"src/${CHAPTER}/${DEMO}/*.gs"
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)
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foreach(SHADER ${SHADERS})
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# configure_file(${SHADER} "test")
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add_custom_command(TARGET ${DEMO} PRE_BUILD
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COMMAND ${CMAKE_COMMAND} -E
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copy ${SHADER} $<TARGET_FILE_DIR:${DEMO}>)
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endforeach(SHADER)
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# if compiling for visual studio, also use configure file for each project (specifically to setup working directory)
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if(MSVC)
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configure_file(${CMAKE_SOURCE_DIR}/configuration/visualstudio.vcxproj.user.in ${CMAKE_CURRENT_BINARY_DIR}/${DEMO}.vcxproj.user @ONLY)
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endif(MSVC)
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add_executable(${DEMO} ${SOURCE})
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target_link_libraries(${DEMO} ${LIBS})
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set_target_properties(${DEMO}
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PROPERTIES
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RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/bin/${CHAPTER}"
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)
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# copy shader files to build directory
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file(GLOB SHADERS
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"src/${CHAPTER}/${DEMO}/*.vs"
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"src/${CHAPTER}/${DEMO}/*.frag"
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"src/${CHAPTER}/${DEMO}/*.gs"
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)
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foreach(SHADER ${SHADERS})
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# configure_file(${SHADER} "test")
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add_custom_command(TARGET ${DEMO} PRE_BUILD
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COMMAND ${CMAKE_COMMAND} -E
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copy ${SHADER} $<TARGET_FILE_DIR:${DEMO}>)
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endforeach(SHADER)
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# if compiling for visual studio, also use configure file for each project (specifically to setup working directory)
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if(MSVC)
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configure_file(${CMAKE_SOURCE_DIR}/configuration/visualstudio.vcxproj.user.in ${CMAKE_CURRENT_BINARY_DIR}/${DEMO}.vcxproj.user @ONLY)
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endif(MSVC)
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endforeach(DEMO)
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endforeach(CHAPTER)
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10
README.md
10
README.md
@@ -1,5 +1,13 @@
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# learnopengl.com code repository
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Contains code samples for all tutorials of [http://learnopengl.com](http://learnopengl.com).
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For more info see http://learnopengl.com/#!Code-repository
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The CMakeLists.txt is not yet finished for Linux/OS X; for more info see http://learnopengl.com/#!Code-repository
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## Windows building
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All relevant libraries are found in /libs and all DLLs found in /dlls (pre-)compiled for Windows.
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The CMake script knows where to find the libraries so just run CMake script and generate project of choice.
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Note that you still have to manually copy the required .DLL files from the /dlls folder to your binary folder for the binaries to run.
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## Linux building
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First get the required packages:
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Use root (sudo) and type `apt-get install libsoil-dev libglm-dev libassimp-dev libglew-dev libglfw-dev`
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