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Code re-work: gamma correction.
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@@ -3,7 +3,7 @@ layout (location = 0) in vec3 aPos;
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layout (location = 1) in vec3 aNormal;
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layout (location = 2) in vec2 aTexCoords;
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// Declare an interface block; see 'Advanced GLSL' for what these are.
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// declare an interface block; see 'Advanced GLSL' for what these are.
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out VS_OUT {
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vec3 FragPos;
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vec3 Normal;
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