Code re-work: gamma correction.

This commit is contained in:
Joey de Vries
2017-04-22 17:25:08 +02:00
parent cdcc3be029
commit 33dd340549
4 changed files with 203 additions and 156 deletions

View File

@@ -3,7 +3,7 @@ layout (location = 0) in vec3 aPos;
layout (location = 1) in vec3 aNormal;
layout (location = 2) in vec2 aTexCoords;
// Declare an interface block; see 'Advanced GLSL' for what these are.
// declare an interface block; see 'Advanced GLSL' for what these are.
out VS_OUT {
vec3 FragPos;
vec3 Normal;