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Fix typo
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@@ -44,6 +44,6 @@ void main()
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if(brightness > 1.0)
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BrightColor = vec4(result, 1.0);
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else
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BloomColor = vec4(0.0, 0.0, 0.0, 1.0);
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BrightColor = vec4(0.0, 0.0, 0.0, 1.0);
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FragColor = vec4(result, 1.0);
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}
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