Single light example done

This commit is contained in:
alexpanter
2022-10-20 13:59:12 +02:00
parent eb05991135
commit 4944998053
3 changed files with 12 additions and 9 deletions

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@@ -20,7 +20,7 @@
// CUSTOM
#include "ltc_matrix.hpp"
#include "colors.hpp"
#include "colors.hpp" // LOOK FOR DIFFERENT COLORS!
// FUNCTION PROTOTYPES
void framebuffer_size_callback(GLFWwindow* window, int width, int height);
@@ -35,12 +35,13 @@ void renderCube();
// SETTINGS AND GLOBALS
const unsigned int SCR_WIDTH = 800;
const unsigned int SCR_HEIGHT = 600;
const glm::vec3 LIGHT_COLOR = Color::BurlyWood; // CHANGE AREA LIGHT COLOR HERE!
bool keys[1024]; // activated keys
glm::vec3 areaLightTranslate;
Shader* ltcShaderPtr;
// camera
Camera camera(glm::vec3(0.0f, 1.0f, 0.5f), glm::vec3(0.0f, 1.0f, 0.0f), 0.0f, 0.0f);
Camera camera(glm::vec3(0.0f, 1.0f, 0.5f), glm::vec3(0.0f, 1.0f, 0.0f), 180.0f, 0.0f);
float lastX = (float)SCR_WIDTH / 2.0;
float lastY = (float)SCR_HEIGHT / 2.0;
bool firstMouse = true;
@@ -288,7 +289,7 @@ int main()
// TEXTURES
unsigned int concreteTexture = loadTexture(
FileSystem::getPath("resources/textures/concreteTexture.jpg").c_str(), true);
FileSystem::getPath("resources/textures/concreteTexture.png").c_str(), true);
// SHADER CONFIGURATION
shaderLTC.use();
@@ -296,7 +297,7 @@ int main()
shaderLTC.setVec3("areaLight.points[1]", areaLightVertices[1].position);
shaderLTC.setVec3("areaLight.points[2]", areaLightVertices[4].position);
shaderLTC.setVec3("areaLight.points[3]", areaLightVertices[5].position);
shaderLTC.setVec3("areaLight.color", Color::White);
shaderLTC.setVec3("areaLight.color", LIGHT_COLOR);
shaderLTC.setInt("LTC1", 0);
shaderLTC.setInt("LTC2", 1);
shaderLTC.setInt("material.diffuse", 2);
@@ -310,7 +311,7 @@ int main()
glm::mat4 model(1.0f);
shaderLightPlane.setMat4("model", model);
}
shaderLightPlane.setVec3("lightColor", Color::White);
shaderLightPlane.setVec3("lightColor", LIGHT_COLOR);
glUseProgram(0);
// 3D OBJECTS
@@ -379,17 +380,19 @@ int main()
// ---------------------------------------------------------------------------------------------------------
void do_movement(GLfloat deltaTime)
{
float cameraSpeed = deltaTime * 3.0f;
if(keys[GLFW_KEY_W]) {
camera.ProcessKeyboard(FORWARD, deltaTime);
camera.ProcessKeyboard(FORWARD, cameraSpeed);
}
else if(keys[GLFW_KEY_S]) {
camera.ProcessKeyboard(BACKWARD, deltaTime);
camera.ProcessKeyboard(BACKWARD, cameraSpeed);
}
if(keys[GLFW_KEY_A]) {
camera.ProcessKeyboard(LEFT, deltaTime);
camera.ProcessKeyboard(LEFT, cameraSpeed);
}
else if(keys[GLFW_KEY_D]) {
camera.ProcessKeyboard(RIGHT, deltaTime);
camera.ProcessKeyboard(RIGHT, cameraSpeed);
}
if (keys[GLFW_KEY_R]) {