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Ambient light to correspond with tutorial's version.
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@@ -116,7 +116,7 @@ void main()
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// ambient lighting (note that the next IBL tutorial will replace
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// this ambient lighting with environment lighting).
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vec3 ambient = vec3(0.01) * albedo * ao;
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vec3 ambient = vec3(0.03) * albedo * ao;
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vec3 color = ambient + Lo;
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@@ -143,7 +143,7 @@ void main()
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// ambient lighting (note that the next IBL tutorial will replace
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// this ambient lighting with environment lighting).
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vec3 ambient = vec3(0.01) * albedo * ao;
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vec3 ambient = vec3(0.03) * albedo * ao;
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vec3 color = ambient + Lo;
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