Fixed the layouts in the skeletal_animation vertex shader.

This commit is contained in:
arby
2022-05-14 23:38:08 +02:00
parent c0ecf480f9
commit 636cfae622

View File

@@ -3,8 +3,10 @@
layout(location = 0) in vec3 pos; layout(location = 0) in vec3 pos;
layout(location = 1) in vec3 norm; layout(location = 1) in vec3 norm;
layout(location = 2) in vec2 tex; layout(location = 2) in vec2 tex;
layout(location = 3) in ivec4 boneIds; layout(location = 3) in vec3 tangent;
layout(location = 4) in vec4 weights; layout(location = 4) in vec3 bitangent;
layout(location = 5) in ivec4 boneIds;
layout(location = 6) in vec4 weights;
uniform mat4 projection; uniform mat4 projection;
uniform mat4 view; uniform mat4 view;