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Fixed the layouts in the skeletal_animation vertex shader.
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@@ -3,8 +3,10 @@
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layout(location = 0) in vec3 pos;
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layout(location = 0) in vec3 pos;
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layout(location = 1) in vec3 norm;
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layout(location = 1) in vec3 norm;
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layout(location = 2) in vec2 tex;
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layout(location = 2) in vec2 tex;
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layout(location = 3) in ivec4 boneIds;
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layout(location = 3) in vec3 tangent;
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layout(location = 4) in vec4 weights;
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layout(location = 4) in vec3 bitangent;
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layout(location = 5) in ivec4 boneIds;
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layout(location = 6) in vec4 weights;
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uniform mat4 projection;
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uniform mat4 projection;
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uniform mat4 view;
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uniform mat4 view;
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