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Merge pull request #289 from arbmarton/fix_csm_bug
Removed bogus line of code
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@@ -231,7 +231,6 @@ int main()
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simpleDepthShader.use();
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glBindFramebuffer(GL_FRAMEBUFFER, lightFBO);
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glFramebufferTexture(GL_FRAMEBUFFER, GL_TEXTURE_2D_ARRAY, lightDepthMaps, 0);
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glViewport(0, 0, depthMapResolution, depthMapResolution);
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glClear(GL_DEPTH_BUFFER_BIT);
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glCullFace(GL_FRONT); // peter panning
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