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Merge pull request #103 from d3BugErr/master
Tutorial PBR 1.1 sphere grid construction fix
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@@ -146,8 +146,8 @@ int main()
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model = glm::mat4();
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model = glm::translate(model, glm::vec3(
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(float)(col - (nrColumns / 2)) * spacing,
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(float)(row - (nrRows / 2)) * spacing,
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(col - (nrColumns / 2.)) * spacing,
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(row - (nrRows / 2.)) * spacing,
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0.0f
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));
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shader.setMat4("model", model);
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