added bin directory to build process to allow resources to load from exectuable

This commit is contained in:
zmertens
2015-04-01 19:37:41 -07:00
parent e7f2622fde
commit 80d126cfa2

View File

@@ -115,7 +115,7 @@ foreach(CHAPTER ${CHAPTERS})
target_link_libraries(${DEMO} ${LIBS})
set_target_properties(${DEMO}
PROPERTIES
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/bin/${CHAPTER}"
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/bin/bin/${CHAPTER}"
)
# copy shader files to build directory
file(GLOB SHADERS
@@ -138,6 +138,4 @@ endforeach(CHAPTER)
include_directories(${CMAKE_SOURCE_DIR}/includes)
file(COPY ${CMAKE_CURRENT_SOURCE_DIR}/resources DESTINATION ${CMAKE_CURRENT_BINARY_DIR})