fix shader file’s variable name dismatched with source file’s.

This commit is contained in:
dotlive
2017-10-19 07:30:33 +08:00
parent 922e127d0e
commit 8fef6cdd3e

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@@ -3,10 +3,10 @@ out vec4 FragColor;
in vec2 TexCoord;
uniform sampler2D ourTexture1;
uniform sampler2D ourTexture2;
uniform sampler2D texture1;
uniform sampler2D texture2;
void main()
{
FragColor = mix(texture(ourTexture1, TexCoord), texture(ourTexture2, TexCoord), 0.2);
FragColor = mix(texture(texture1, TexCoord), texture(texture2, TexCoord), 0.2);
}