mirror of
https://github.com/JoeyDeVries/LearnOpenGL.git
synced 2026-01-02 04:37:54 +08:00
Merge pull request #4 from zwookie/master
Adjustment to how binaries are built from CMake, small README change
This commit is contained in:
@@ -9,7 +9,11 @@ IF(NOT CMAKE_BUILD_TYPE)
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ENDIF(NOT CMAKE_BUILD_TYPE)
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set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/modules/")
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/bin)
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if(WIN32)
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/bin)
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endif(WIN32)
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link_directories(${CMAKE_SOURCE_DIR}/lib)
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list(APPEND CMAKE_CXX_FLAGS "-std=c++11")
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@@ -31,7 +35,7 @@ message(STATUS "Found GLEW in ${GLEW_INCLUDE_DIR}")
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if(WIN32)
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set(LIBS glfw3 opengl32 glew32s SOIL assimp)
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elseif (UNIX)
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elseif(UNIX)
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set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -Wall")
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# Linux packages native to CMake
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find_package(OpenGL REQUIRED)
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@@ -48,7 +52,7 @@ elseif (UNIX)
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list(APPEND LIBS ${ASSIMP_LIBRARY})
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else()
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set(LIBS )
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endif()
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endif(WIN32)
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IF(APPLE)
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INCLUDE_DIRECTORIES(/System/Library/Frameworks)
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@@ -113,21 +117,23 @@ foreach(CHAPTER ${CHAPTERS})
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)
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add_executable(${DEMO} ${SOURCE})
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target_link_libraries(${DEMO} ${LIBS})
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set_target_properties(${DEMO}
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PROPERTIES
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RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/bin/${CHAPTER}"
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)
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if(WIN32)
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set_target_properties(${DEMO} PROPERTIES RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/bin/${CHAPTER}")
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endif(WIN32)
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# copy shader files to build directory
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file(GLOB SHADERS
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"src/${CHAPTER}/${DEMO}/*.vs"
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"src/${CHAPTER}/${DEMO}/*.vs"
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"src/${CHAPTER}/${DEMO}/*.frag"
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"src/${CHAPTER}/${DEMO}/*.gs"
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)
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foreach(SHADER ${SHADERS})
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# configure_file(${SHADER} "test")
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add_custom_command(TARGET ${DEMO} PRE_BUILD
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COMMAND ${CMAKE_COMMAND} -E
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copy ${SHADER} $<TARGET_FILE_DIR:${DEMO}>)
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if(WIN32)
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# configure_file(${SHADER} "test")
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add_custom_command(TARGET ${DEMO} PRE_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${SHADER} $<TARGET_FILE_DIR:${DEMO}>)
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elseif(UNIX)
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file(COPY ${SHADER} DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
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endif(WIN32)
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endforeach(SHADER)
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# if compiling for visual studio, also use configure file for each project (specifically to setup working directory)
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if(MSVC)
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@@ -138,6 +144,7 @@ endforeach(CHAPTER)
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include_directories(${CMAKE_SOURCE_DIR}/includes)
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file(COPY ${CMAKE_CURRENT_SOURCE_DIR}/resources DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
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if(UNIX)
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file(COPY ${CMAKE_CURRENT_SOURCE_DIR}/resources DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
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endif(UNIX)
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@@ -9,5 +9,5 @@ The CMake script knows where to find the libraries so just run CMake script and
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Note that you still have to manually copy the required .DLL files from the /dlls folder to your binary folder for the binaries to run.
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## Linux building
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First get the required packages:
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Use root (sudo) and type `apt-get install libsoil-dev libglm-dev libassimp-dev libglew-dev libglfw-dev`
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First make sure you have CMake, Git, and GCC by typing as root (sudo) `apt-get install g++ cmake git` and then get the required packages:
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Using root (sudo) and type `apt-get install libsoil-dev libglm-dev libassimp-dev libglew-dev libglfw-dev`
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@@ -8,12 +8,14 @@ FIND_PATH( ASSIMP_INCLUDE_DIR assimp/mesh.h
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/usr/include
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/usr/local/include
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/opt/local/include
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${CMAKE_SOURCE_DIR}/includes
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)
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FIND_LIBRARY( ASSIMP_LIBRARY assimp
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/usr/lib64
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/usr/lib
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/usr/local/lib
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/opt/local/lib
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${CMAKE_SOURCE_DIR}/lib
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)
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IF(ASSIMP_INCLUDE_DIR AND ASSIMP_LIBRARY)
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SET( ASSIMP_FOUND TRUE )
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@@ -8,6 +8,7 @@
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#
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IF (WIN32)
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FIND_PATH( GLEW_INCLUDE_PATH GL/glew.h
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${CMAKE_SOURCE_DIR}/includes
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$ENV{PROGRAMFILES}/GLEW/include
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${GLEW_ROOT_DIR}/include
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DOC "The directory where GL/glew.h resides")
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@@ -24,6 +25,7 @@ IF (WIN32)
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FIND_LIBRARY( GLEW_LIBRARY
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NAMES glew GLEW glew32 glew32s
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PATHS
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${CMAKE_SOURCE_DIR}/lib
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$ENV{PROGRAMFILES}/GLEW/lib
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${PROJECT_SOURCE_DIR}/src/nvgl/glew/bin
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${PROJECT_SOURCE_DIR}/src/nvgl/glew/lib
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@@ -17,10 +17,12 @@
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set( _glfw3_HEADER_SEARCH_DIRS
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"/usr/include"
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"/usr/local/include"
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"${CMAKE_SOURCE_DIR}/includes"
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"C:/Program Files (x86)/glfw/include" )
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set( _glfw3_LIB_SEARCH_DIRS
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"/usr/lib"
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"/usr/local/lib"
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"${CMAKE_SOURCE_DIR}/lib"
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"C:/Program Files (x86)/glfw/lib-msvc110" )
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# Check environment for root search directory
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@@ -32,6 +32,7 @@
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SET(_glm_HEADER_SEARCH_DIRS
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"/usr/include"
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"/usr/local/include"
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"${CMAKE_SOURCE_DIR}/includes"
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"C:/Program Files (x86)/glm" )
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# check environment variable
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SET(_glm_ENV_ROOT_DIR "$ENV{GLM_ROOT_DIR}")
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@@ -9,25 +9,34 @@
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#
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# author: Kazunori Kimura
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# email : kazunori.abu@gmail.com
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find_path(SOIL_INCLUDE_DIR_TMP SOIL.h
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HINTS ${SOIL_ROOT_DIR}
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PATH_SUFFIXES include/SOIL SOIL include
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)
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if(${SOIL_INCLUDE_DIR_TMP} STREQUAL "SOIL_INCLUDE_DIR_TMP-NOTFOUND")
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set(SOIL_INCLUDE_DIR ${SOIL_INCLUDE_DIR_TMP})
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else()
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string(REGEX REPLACE "(.*)/SOIL" "\\1" SOIL_INCLUDE_DIR ${SOIL_INCLUDE_DIR_TMP})
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endif()
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#
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# revisions: github.com/zwookie
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find_library(SOIL_LIBRARY
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NAMES SOIL
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HINTS ${SOIL_ROOT_DIR}
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PATH_SUFFIXES lib
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find_path(SOIL_INCLUDE_DIR SOIL.h
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/usr/include
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/usr/local/include
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/opt/local/include
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${CMAKE_SOURCE_DIR}/includes
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)
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unset(INCLUDE_SEARCH_PATH)
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unset(LIB_SEARCH_PATH)
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unset(SOIL_INCLUDE_DIR_TMP)
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include(FindPackageHandleStandardArgs)
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FIND_PACKAGE_HANDLE_STANDARD_ARGS(SOIL
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REQUIRED_VARS SOIL_LIBRARY SOIL_INCLUDE_DIR)
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find_library(SOIL_LIBRARY SOIL
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/usr/lib64
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/usr/lib
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/usr/local/lib
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/opt/local/lib
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${CMAKE_SOURCE_DIR}/lib
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)
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IF(SOIL_INCLUDE_DIR AND SOIL_LIBRARY)
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SET( SOIL_FOUND TRUE )
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SET( SOIL_LIBRARIES ${SOIL_LIBRARY} )
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ENDIF(SOIL_INCLUDE_DIR AND SOIL_LIBRARY)
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IF(SOIL_FOUND)
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IF(NOT SOIL_FIND_QUIETLY)
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MESSAGE(STATUS "Found SOIL: ${SOIL_LIBRARY}")
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ENDIF(NOT SOIL_FIND_QUIETLY)
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ELSE(SOIL_FOUND)
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IF(SOIL_FIND_REQUIRED)
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MESSAGE(FATAL_ERROR "Could not find libSOIL")
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ENDIF(SOIL_FIND_REQUIRED)
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ENDIF(SOIL_FOUND)
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