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https://github.com/JoeyDeVries/LearnOpenGL.git
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@@ -43,7 +43,7 @@ void main()
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float brightness = dot(result, vec3(0.2126, 0.7152, 0.0722));
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float brightness = dot(result, vec3(0.2126, 0.7152, 0.0722));
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if(brightness > 1.0)
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if(brightness > 1.0)
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BrightColor = vec4(result, 1.0);
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BrightColor = vec4(result, 1.0);
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// else
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else
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// BloomColor = vec4(0.0, 0.0, 0.0, 1.0);
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BrightColor = vec4(0.0, 0.0, 0.0, 1.0);
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FragColor = vec4(result, 1.0);
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FragColor = vec4(result, 1.0);
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}
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}
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