Fix build error in windows by preventing duplicated DLL copies

This commit is contained in:
Hongjiang YE
2024-08-01 02:31:56 +08:00
parent 46f2ba94f3
commit a3b8ba1ea7

View File

@@ -252,7 +252,7 @@ function(create_project_from_sources chapter demo)
if(WIN32)
# configure_file(${SHADER} "test")
add_custom_command(TARGET ${NAME} PRE_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${SHADER} $<TARGET_FILE_DIR:${NAME}>)
add_custom_command(TARGET ${NAME} PRE_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${DLLS} $<TARGET_FILE_DIR:${NAME}>)
add_custom_command(TARGET ${NAME} PRE_BUILD COMMAND ${CMAKE_COMMAND} -E copy_if_different ${DLLS} $<TARGET_FILE_DIR:${NAME}>)
elseif(UNIX AND NOT APPLE)
file(COPY ${SHADER} DESTINATION ${CMAKE_SOURCE_DIR}/bin/${chapter})
elseif(APPLE)