spelling: length

Signed-off-by: Josh Soref <2119212+jsoref@users.noreply.github.com>
This commit is contained in:
Josh Soref
2023-01-18 08:34:48 -05:00
parent 1acd9c17bb
commit a3bd3a00c6
4 changed files with 8 additions and 8 deletions

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@@ -77,7 +77,7 @@ namespace irrklang
//! Returns a pointer to the recorded audio data.
/** This method will only succeed if audio recording is currently stopped and
something was recorded previously using startRecordingBufferedAudio().
The lenght of the buffer can be retrieved using
The length of the buffer can be retrieved using
getAudioFormat().getSampleDataSize(). Note that the pointer is only valid
as long as not clearRecordedAudioDataBuffer() is called or another sample is
recorded.*/

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@@ -15,7 +15,7 @@ namespace irrklang
{
//! A sound source describes an input file (.ogg, .mp3, .wav or similar) and its default settings.
/** It provides some informations about the sound source like the play lenght and
/** It provides some informations about the sound source like the play length and
can have default settings for volume, distances for 3d etc. There is some example code on how
to use Sound sources at @ref soundSources.*/
class ISoundSource : public IVirtualRefCounted
@@ -38,9 +38,9 @@ namespace irrklang
//! Returns the play length of the sound in milliseconds.
/** Returns -1 if not known for this sound for example because its decoder
does not support lenght reporting or it is a file stream of unknown size.
does not support length reporting or it is a file stream of unknown size.
Note: If the sound never has been played before, the sound engine will have to open
the file and try to get the play lenght from there, so this call could take a bit depending
the file and try to get the play length from there, so this call could take a bit depending
on the type of file. */
virtual ik_u32 getPlayLength() = 0;
@@ -48,7 +48,7 @@ namespace irrklang
/** \return Returns the structure filled with 0 or negative values if not known for this sound for example because
because the file could not be opened or similar.
Note: If the sound never has been played before, the sound engine will have to open
the file and try to get the play lenght from there, so this call could take a bit depending
the file and try to get the play length from there, so this call could take a bit depending
on the type of file. */
virtual SAudioStreamFormat getAudioFormat() = 0;

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@@ -29,7 +29,7 @@ namespace irrklang
ik_s32 ChannelCount;
//! amount of frames in the sample data or stream.
/** If the stream has an unknown lenght, this is -1 */
/** If the stream has an unknown length, this is -1 */
ik_s32 FrameCount;
//! samples per second
@@ -51,7 +51,7 @@ namespace irrklang
}
//! returns the size of the sample data in bytes
/* Returns an invalid negative value when the stream has an unknown lenght */
/* Returns an invalid negative value when the stream has an unknown length */
inline ik_s32 getSampleDataSize() const
{
return getFrameSize() * FrameCount;

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@@ -128,7 +128,7 @@ namespace irrklang
return *this;
}
//! Sets the lenght of the vector to a new value
//! Sets the length of the vector to a new value
void setLength(T newlength)
{
normalize();