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touch-up
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@@ -3,7 +3,7 @@
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layout(triangles, invocations = 5) in;
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layout(triangle_strip, max_vertices = 3) out;
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layout (std140/*, binding = 0*/) uniform LightSpaceMatrices
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layout (std140) uniform LightSpaceMatrices
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{
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mat4 lightSpaceMatrices[16];
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};
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