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Instancing glDrawElements argument fix.
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@@ -182,7 +182,7 @@ int main()
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for(GLuint i = 0; i < rock.meshes.size(); i++)
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for(GLuint i = 0; i < rock.meshes.size(); i++)
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{
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{
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glBindVertexArray(rock.meshes[i].VAO);
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glBindVertexArray(rock.meshes[i].VAO);
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glDrawElementsInstanced(GL_TRIANGLES, rock.meshes[i].vertices.size(), GL_UNSIGNED_INT, 0, amount);
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glDrawElementsInstanced(GL_TRIANGLES, rock.meshes[i].indices.size(), GL_UNSIGNED_INT, 0, amount);
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glBindVertexArray(0);
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glBindVertexArray(0);
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}
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}
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// reset our texture binding
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// reset our texture binding
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