Fix another graphical error showing a black box

Is needed in addition to #92 to fix all graphical errors. Happens due to divide by 0 when `roughness = 0.0` and `NdotH = 1.0`.

Also use max to clamp similar fix for specular calculation instead of addition to fix the formula in normal cases
This commit is contained in:
stfx
2017-11-26 22:10:59 +01:00
committed by GitHub
parent 91bb8e8ca9
commit b4982b4611

View File

@@ -29,7 +29,7 @@ float DistributionGGX(vec3 N, vec3 H, float roughness)
float denom = (NdotH2 * (a2 - 1.0) + 1.0);
denom = PI * denom * denom;
return nom / denom;
return nom / max(denom, 0.001); // prevent divide by zero for roughness=0.0 and NdotH=1.0
}
// ----------------------------------------------------------------------------
float GeometrySchlickGGX(float NdotV, float roughness)
@@ -85,8 +85,8 @@ void main()
vec3 F = fresnelSchlick(max(dot(H, V), 0.0), F0);
vec3 nominator = NDF * G * F;
float denominator = 4 * max(dot(N, V), 0.0) * max(dot(N, L), 0.0) + 0.001; // 0.001 to prevent divide by zero.
vec3 specular = nominator / denominator;
float denominator = 4 * max(dot(N, V), 0.0) * max(dot(N, L), 0.0);
vec3 specular = nominator / max(denominator, 0.001); // prevent divide by zero for NdotV=0.0 or NdotL=0.0
// kS is equal to Fresnel
vec3 kS = F;
@@ -118,4 +118,4 @@ void main()
color = pow(color, vec3(1.0/2.2));
FragColor = vec4(color, 1.0);
}
}