Adjust light values to hit bloom threshold.

This commit is contained in:
Joey de Vries
2019-01-08 20:56:26 +01:00
parent f4b6763356
commit d4af863bc3

View File

@@ -155,10 +155,10 @@ int main()
lightPositions.push_back(glm::vec3(-.8f, 2.4f, -1.0f));
// colors
std::vector<glm::vec3> lightColors;
lightColors.push_back(glm::vec3(2.0f, 2.0f, 2.0f));
lightColors.push_back(glm::vec3(1.5f, 0.0f, 0.0f));
lightColors.push_back(glm::vec3(0.0f, 0.0f, 1.5f));
lightColors.push_back(glm::vec3(0.0f, 1.5f, 0.0f));
lightColors.push_back(glm::vec3(5.0f, 5.0f, 5.0f));
lightColors.push_back(glm::vec3(10.0f, 0.0f, 0.0f));
lightColors.push_back(glm::vec3(0.0f, 0.0f, 15.0f));
lightColors.push_back(glm::vec3(0.0f, 5.0f, 0.0f));
// shader configuration