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Adjust light values to hit bloom threshold.
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@@ -155,10 +155,10 @@ int main()
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lightPositions.push_back(glm::vec3(-.8f, 2.4f, -1.0f));
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lightPositions.push_back(glm::vec3(-.8f, 2.4f, -1.0f));
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// colors
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// colors
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std::vector<glm::vec3> lightColors;
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std::vector<glm::vec3> lightColors;
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lightColors.push_back(glm::vec3(2.0f, 2.0f, 2.0f));
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lightColors.push_back(glm::vec3(5.0f, 5.0f, 5.0f));
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lightColors.push_back(glm::vec3(1.5f, 0.0f, 0.0f));
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lightColors.push_back(glm::vec3(10.0f, 0.0f, 0.0f));
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lightColors.push_back(glm::vec3(0.0f, 0.0f, 1.5f));
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lightColors.push_back(glm::vec3(0.0f, 0.0f, 15.0f));
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lightColors.push_back(glm::vec3(0.0f, 1.5f, 0.0f));
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lightColors.push_back(glm::vec3(0.0f, 5.0f, 0.0f));
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// shader configuration
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// shader configuration
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