Update Breakout code for 'Setting up' chapter.

This commit is contained in:
Joey de Vries
2020-04-22 16:35:13 +02:00
parent 599355fba8
commit e046977ffb
5 changed files with 16 additions and 8 deletions

View File

@@ -34,7 +34,7 @@ TextRenderer *Text;
Game::Game(unsigned int width, unsigned int height)
: State(GAME_MENU), Keys(), Width(width), Height(height), Level(0), Lives(3)
: State(GAME_MENU), Keys(), KeysProcessed(), Width(width), Height(height), Level(0), Lives(3)
{
}
@@ -548,4 +548,4 @@ Direction VectorDirection(glm::vec2 target)
}
}
return (Direction)best_match;
}
}

View File

@@ -15,6 +15,7 @@
#include <iostream>
// GLFW function declerations
void framebuffer_size_callback(GLFWwindow* window, int width, int height);
void key_callback(GLFWwindow* window, int key, int scancode, int action, int mode);
// The Width of the screen
@@ -30,6 +31,9 @@ int main(int argc, char *argv[])
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
#ifdef __APPLE__
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); // uncomment this statement to fix compilation on OS X
#endif
glfwWindowHint(GLFW_RESIZABLE, false);
GLFWwindow* window = glfwCreateWindow(SCREEN_WIDTH, SCREEN_HEIGHT, "Breakout", nullptr, nullptr);
@@ -44,11 +48,11 @@ int main(int argc, char *argv[])
}
glfwSetKeyCallback(window, key_callback);
glfwSetFramebufferSizeCallback(window, framebuffer_size_callback);
// OpenGL configuration
// --------------------
glViewport(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
glEnable(GL_CULL_FACE);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
@@ -114,4 +118,11 @@ void key_callback(GLFWwindow* window, int key, int scancode, int action, int mod
Breakout.KeysProcessed[key] = false;
}
}
}
void framebuffer_size_callback(GLFWwindow* window, int width, int height)
{
// make sure the viewport matches the new window dimensions; note that width and
// height will be significantly larger than specified on retina displays.
glViewport(0, 0, width, height);
}

View File

@@ -9,7 +9,7 @@
#include "game.h"
Game::Game(unsigned int width, unsigned int height)
: State(GAME_MENU), Keys(), Width(width), Height(height)
: State(GAME_MENU), Keys(), KeysProcessed(), Width(width), Height(height)
{
}

View File

@@ -28,6 +28,7 @@ public:
// game state
GameState State;
bool Keys[1024];
bool KeysProcessed[1024];
unsigned int Width, Height;
// constructor/destructor
Game(unsigned int width, unsigned int height);

View File

@@ -105,15 +105,11 @@ Texture2D ResourceManager::loadTextureFromFile(const char *file, bool alpha)
texture.Image_Format = GL_RGBA;
}
// load image
//int width, height;
//unsigned char* image = SOIL_load_image(file, &width, &height, 0, texture.Image_Format == GL_RGBA ? SOIL_LOAD_RGBA : SOIL_LOAD_RGB);
int width, height, nrChannels;
unsigned char* data = stbi_load(file, &width, &height, &nrChannels, 0);
// now generate texture
texture.Generate(width, height, data);
// and finally free image data
//SOIL_free_image_data(image);
stbi_image_free(data);
return texture;
}