mirror of
https://github.com/JoeyDeVries/LearnOpenGL.git
synced 2026-01-02 04:37:54 +08:00
changed Win32 and Unix method for copying shaders and executables
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@@ -9,7 +9,11 @@ IF(NOT CMAKE_BUILD_TYPE)
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ENDIF(NOT CMAKE_BUILD_TYPE)
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set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/modules/")
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/bin)
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if(WIN32)
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/bin)
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endif(WIN32)
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link_directories(${CMAKE_SOURCE_DIR}/lib)
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list(APPEND CMAKE_CXX_FLAGS "-std=c++11")
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@@ -31,7 +35,7 @@ message(STATUS "Found GLEW in ${GLEW_INCLUDE_DIR}")
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if(WIN32)
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set(LIBS glfw3 opengl32 glew32s SOIL assimp)
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elseif (UNIX)
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elseif(UNIX)
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set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -Wall")
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# Linux packages native to CMake
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find_package(OpenGL REQUIRED)
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@@ -48,7 +52,7 @@ elseif (UNIX)
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list(APPEND LIBS ${ASSIMP_LIBRARY})
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else()
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set(LIBS )
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endif()
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endif(WIN32)
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IF(APPLE)
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INCLUDE_DIRECTORIES(/System/Library/Frameworks)
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@@ -113,21 +117,23 @@ foreach(CHAPTER ${CHAPTERS})
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)
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add_executable(${DEMO} ${SOURCE})
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target_link_libraries(${DEMO} ${LIBS})
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set_target_properties(${DEMO}
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PROPERTIES
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RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/bin/bin/${CHAPTER}"
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)
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if(WIN32)
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set_target_properties(${DEMO} PROPERTIES RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/bin/${CHAPTER}")
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endif(WIN32)
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# copy shader files to build directory
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file(GLOB SHADERS
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"src/${CHAPTER}/${DEMO}/*.vs"
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"src/${CHAPTER}/${DEMO}/*.vs"
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"src/${CHAPTER}/${DEMO}/*.frag"
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"src/${CHAPTER}/${DEMO}/*.gs"
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)
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foreach(SHADER ${SHADERS})
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# configure_file(${SHADER} "test")
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add_custom_command(TARGET ${DEMO} PRE_BUILD
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COMMAND ${CMAKE_COMMAND} -E
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copy ${SHADER} $<TARGET_FILE_DIR:${DEMO}>)
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if(WIN32)
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# configure_file(${SHADER} "test")
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add_custom_command(TARGET ${DEMO} PRE_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${SHADER} $<TARGET_FILE_DIR:${DEMO}>)
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elseif(UNIX)
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file(COPY ${SHADER} DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
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endif(WIN32)
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endforeach(SHADER)
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# if compiling for visual studio, also use configure file for each project (specifically to setup working directory)
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if(MSVC)
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@@ -138,4 +144,7 @@ endforeach(CHAPTER)
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include_directories(${CMAKE_SOURCE_DIR}/includes)
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if(UNIX)
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file(COPY ${CMAKE_CURRENT_SOURCE_DIR}/resources DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
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endif(UNIX)
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