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spelling: automatically
Signed-off-by: Josh Soref <2119212+jsoref@users.noreply.github.com>
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@@ -16,7 +16,7 @@ namespace irrklang
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{
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//! If specified (default), it will make irrKlang run in a separate thread.
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/** Using this flag, irrKlang will update
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all streams, sounds, 3d positions and whatever automaticly. You also don't need to call ISoundEngine::update()
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all streams, sounds, 3d positions and whatever automatically. You also don't need to call ISoundEngine::update()
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if irrKlang is running multithreaded. However, if you want to run irrKlang in the same thread
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as your application (for easier debugging for example), don't set this. But you need to call ISoundEngine::update()
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as often as you can (at least about 2-3 times per second) to make irrKlang update everything correctly then. */
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@@ -26,7 +26,7 @@ namespace irrklang
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/** This will only work when irrKlang is using the DirectSound output driver. */
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ESEO_MUTE_IF_NOT_FOCUSED = 0x02,
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//! Automaticly loads external plugins when starting up.
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//! Automatically loads external plugins when starting up.
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/** Plugins usually are .dll, .so or .dylib
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files named for example ikpMP3.dll (= short for irrKlangPluginMP3) which are executed
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after the startup of the sound engine and modify it for example to make it possible
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@@ -60,7 +60,7 @@ namespace irrklang
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physically correct.
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Note that this option may not work when used together with the ESEO_USE_3D_BUFFERS
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option when using Direct3D for example, irrKlang will then turn off ESEO_USE_3D_BUFFERS
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automaticly to be able to use this option and write out a warning. */
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automatically to be able to use this option and write out a warning. */
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ESEO_LINEAR_ROLLOFF = 0x40,
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//! Default parameters when starting up the engine.
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