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spelling: automatically
Signed-off-by: Josh Soref <2119212+jsoref@users.noreply.github.com>
This commit is contained in:
@@ -35,7 +35,7 @@ namespace irrklang
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//! loads a sound source (if not loaded already) from a file and plays it.
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/** \param sourceFileName Filename of sound, like "sounds/test.wav" or "foobar.ogg".
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\param playLooped plays the sound in loop mode. If set to 'false', the sound is played once, then stopped and deleted from the internal playing list. Calls to
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ISound have no effect after such a non looped sound has been stopped automaticly.
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ISound have no effect after such a non looped sound has been stopped automatically.
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\param startPaused starts the sound paused. This implies that track=true. Use this if you want to modify some of the playing
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parameters before the sound actually plays. Usually you would set this parameter to true, then use the ISound interface to
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modify some of the sound parameters and then call ISound::setPaused(false);
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@@ -66,7 +66,7 @@ namespace irrklang
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\param source The sound source, specifiying sound file source and default settings for this file.
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Use the other ISoundEngine::play2D() overloads if you want to specify a filename string instead of this.
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\param playLooped plays the sound in loop mode. If set to 'false', the sound is played once, then stopped and deleted from the internal playing list. Calls to
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ISound have no effect after such a non looped sound has been stopped automaticly.
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ISound have no effect after such a non looped sound has been stopped automatically.
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\param startPaused starts the sound paused. This implies that track=true. Use this if you want to modify some of the playing
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parameters before the sound actually plays. Usually you would set this parameter to true, then use the ISound interface to
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modify some of the sound parameters and then call ISound::setPaused(false);
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@@ -92,7 +92,7 @@ namespace irrklang
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\param sourceFileName Filename of sound, like "sounds/test.wav" or "foobar.ogg".
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\param pos Position of the 3D sound.
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\param playLooped plays the sound in loop mode. If set to 'false', the sound is played once, then stopped and deleted from the internal playing list. Calls to
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ISound have no effect after such a non looped sound has been stopped automaticly.
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ISound have no effect after such a non looped sound has been stopped automatically.
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\param startPaused starts the sound paused. This implies that track=true. Use this if you want to modify some of the playing
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parameters before the sound actually plays. Usually you would set this parameter to true, then use the ISound interface to
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modify some of the sound parameters and then call ISound::setPaused(false);
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@@ -124,7 +124,7 @@ namespace irrklang
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Use the other ISoundEngine::play2D() overloads if you want to specify a filename string instead of this.
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\param pos Position of the 3D sound.
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\param playLooped plays the sound in loop mode. If set to 'false', the sound is played once, then stopped and deleted from the internal playing list. Calls to
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ISound have no effect after such a non looped sound has been stopped automaticly.
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ISound have no effect after such a non looped sound has been stopped automatically.
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\param startPaused starts the sound paused. This implies that track=true. Use this if you want to modify some of the playing
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parameters before the sound actually plays. Usually you would set this parameter to true, then use the ISound interface to
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modify some of the sound parameters and then call ISound::setPaused(false);
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@@ -291,7 +291,7 @@ namespace irrklang
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/** This updates the 3d positions of the sounds as well as their volumes, effects,
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streams and other stuff. Call this several times per frame (the more the better) if you
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specified irrKlang to run single threaded. Otherwise it is not necessary to use this method.
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This method is being called by the scene manager automaticly if you are using one, so
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This method is being called by the scene manager automatically if you are using one, so
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you might want to ignore this. */
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virtual void update() = 0;
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