Commit Graph

24 Commits

Author SHA1 Message Date
Joey de Vries
1e590697b1 Get the 0.full_source folder back in game directory and comment out game compile, not ideal, but needs to be reverted for now to not break code/book links, will look into better fix. 2020-07-01 09:52:04 +02:00
rich_b
a694c848c7 Change CMakeLists.txt to add 2d_game project, and added irrKlang to LIBS.
Added irrKlang.dll and ikpMP2.dll to dlls folder.  Added irrKlang as a
sub-folder under includes.  Added irrKlang.lib to lib folder.  At this point
running cmake gave an error it couldn't find source files under 2d_game.
Moved 2d_game source up one folder level, then cmake found the files.
2020-06-23 14:39:31 -04:00
Joey de Vries
1385c8a239 Update Breakout game code. 2020-05-26 17:01:45 +02:00
Joey de Vries
f9ae66b16a Breakout spriterenderer: User-code expects rotation in degrees, make sure to convert to radians during transform generation. 2020-04-29 17:40:12 +02:00
Joey de Vries
39cdda55e4 Merge branch 'master' of https://github.com/JoeyDeVries/LearnOpenGL 2020-04-29 10:41:42 +02:00
Joey de Vries
88ab67dad2 Add glDeleteProgram call to relevant examples. 2020-04-29 10:41:28 +02:00
Joey de Vries
6d2976e4f9 Merge pull request #166 from FlexW/patch-1
Zero out memory from color variable
2020-04-29 10:36:00 +02:00
Joey de Vries
82b066067f Update Breakout source code to match updates Text Rendering chapter. 2020-04-28 14:46:15 +02:00
Felix Weilbach
c91f8d65a5 Zero out memory from color variable
According to [here](https://www.khronos.org/opengl/wiki/Type_Qualifier_(GLSL)#Fragment_shader_outputs) memory of a fragment shader variable is initialized with undefined values. Therefore it should be zeroed out.
2020-04-27 16:44:24 +02:00
Joey de Vries
be066bcb6e Add Breakout progress code for Audio chapter. 2020-04-27 15:00:23 +02:00
Joey de Vries
75c6d5fa97 Update Breakout progress code for PowerUps chapter. Also few missed items on prev. progress code. 2020-04-27 14:26:24 +02:00
Joey de Vries
596c654c2c Add progress code item for Breakout's PostProcessing chapter. 2020-04-26 12:58:03 +02:00
Joey de Vries
9a34b34b32 Fix include error on 6.game.cpp progress. 2020-04-25 16:58:38 +02:00
Joey de Vries
4b890eca6b Update Breakout code for revised Particles chapter. 2020-04-25 16:57:19 +02:00
Joey de Vries
abbcac5743 Add game progress code for Breakout collision chapters. Add forgotten destructor logic on previous progress files. 2020-04-24 15:51:32 +02:00
Joey de Vries
01def67b0d Add progress ball object code. 2020-04-23 12:30:50 +02:00
Joey de Vries
85af3b93fa Fix awesomeface alpha channel on texture. 2020-04-23 12:30:38 +02:00
Joey de Vries
90163ce702 Forgot to add relevant include. 2020-04-23 12:01:15 +02:00
Joey de Vries
351c968373 Update breakout code to match revised changes 'Levels' chapter. 2020-04-23 12:00:15 +02:00
Joey de Vries
1f05d38e1e Breakout changes for revision 'Rendering Sprites' 2020-04-22 19:02:20 +02:00
Joey de Vries
91f53af052 Remove unnecessary 'uncomment' statement from all code samples. 2020-04-22 16:37:07 +02:00
Joey de Vries
e046977ffb Update Breakout code for 'Setting up' chapter. 2020-04-22 16:35:13 +02:00
Joey de Vries
599355fba8 First chapter-specific progress breakout code; test to see if I can link these directly from article. 2020-04-22 16:05:11 +02:00
Joey de Vries
d756ed80fa Add full source code of the finished (and revised code) Breakout example. Not set up for cross-platform compilation as it has irrKlang and FreeType dependency, but at least source code is available online (and can be referenced from Breakout chapters). 2020-04-22 15:47:23 +02:00