Joey de Vries
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3c5fd34424
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Pass shader by reference on mesh/model classes.
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2020-06-04 17:25:52 +02:00 |
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Joey de Vries
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e5d75fb881
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Fix texture rename on CMakeLIsts.
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2020-06-03 17:07:22 +02:00 |
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Joey de Vries
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b963e2a4c9
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Fix several texture/shader exercises to use updated code viewer.
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2020-06-02 17:19:49 +02:00 |
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Joey de Vries
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bc75e9bae0
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Few fixes normal mapping code.
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2020-05-26 17:39:54 +02:00 |
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Joey de Vries
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42eeb4a01f
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Fix RGBA issue on Bloom demo as well.
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2020-05-26 17:19:39 +02:00 |
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Joey de Vries
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9a67877172
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Use RGBA over RGB to reduce byte-alignment framebuffer incomplete errors.
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2020-05-26 17:15:46 +02:00 |
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Joey de Vries
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7f41f1fcee
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Restore stencil test func to defaults once done with stencil operations.
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2020-05-26 17:02:06 +02:00 |
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Joey de Vries
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1385c8a239
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Update Breakout game code.
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2020-05-26 17:01:45 +02:00 |
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Joey de Vries
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fb5d791d7f
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Add face culling exercise1 to repo.
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2020-05-22 18:01:40 +02:00 |
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Joey de Vries
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a3bf2ee860
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Add first demo to repo (was still linking to old demo code).
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2020-05-22 18:01:27 +02:00 |
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Joey de Vries
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f9cae3f84f
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Rename all occurences of 'Lamp' in Lighting chapter to 'LightCube' (VAO and Shaders).
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2020-05-19 17:43:15 +02:00 |
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Joey de Vries
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0a65422760
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Add multiple lights exercise to repo.
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2020-05-18 15:43:50 +02:00 |
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Joey de Vries
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5b01e17c8e
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Another name/index fix for exercise4.
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2020-05-17 18:41:52 +02:00 |
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Joey de Vries
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ee1d0fa2d2
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Fix lighting maps' 4th exercise rename compile target.
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2020-05-17 18:40:49 +02:00 |
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Joey de Vries
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79f7ea744f
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Update lighting maps exercise code.
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2020-05-17 18:39:27 +02:00 |
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Joey de Vries
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45f4f469d0
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Add Basic Lighting exercises to repo.
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2020-05-17 18:04:36 +02:00 |
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Joey de Vries
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ceff4a43f5
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Fix CMakeLists debug paths so debugging in the editor works (with correct shader paths).
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2020-05-17 17:34:44 +02:00 |
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Joey de Vries
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e7d809b317
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Readjust camera's FOV zoom code.
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2020-05-17 17:06:07 +02:00 |
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Joey de Vries
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ef0dcfd5ab
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add folder number.
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2020-05-12 15:17:14 +02:00 |
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Joey de Vries
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59c4aafb60
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Add camera exercise solutions to repo.
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2020-05-12 15:15:57 +02:00 |
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Joey de Vries
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d67c29e9d8
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Add exercise3 of coordiante systems chapter to repo.
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2020-05-08 22:03:53 +02:00 |
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Joey de Vries
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9a582d850c
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Add exercise1 to repo so it works on gh code viewer.
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2020-05-08 21:35:59 +02:00 |
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Joey de Vries
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216a9283c3
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Fix deferred and SSAO chapters to now use backpack model (and apprpriate resolution).
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2020-05-05 13:59:18 +02:00 |
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Joey de Vries
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f36653f736
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Source/model tweaks for updated revision.
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2020-05-04 10:57:08 +02:00 |
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Joey de Vries
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66d51ae668
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Update model chapter, and add new backpack model to repo (w/ attribution mention). Also use new model on deferred source code.
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2020-04-30 14:32:14 +02:00 |
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Joey de Vries
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f9ae66b16a
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Breakout spriterenderer: User-code expects rotation in degrees, make sure to convert to radians during transform generation.
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2020-04-29 17:40:12 +02:00 |
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Joey de Vries
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8d8a449480
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Update mesh include class to match updated Mesh chapter.
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2020-04-29 15:46:23 +02:00 |
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Joey de Vries
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481d9b7957
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Update Assimp lib/dll/includes. Update glfw3 lib (all 64 bit now).
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2020-04-29 15:24:03 +02:00 |
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Joey de Vries
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ab132220a9
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Add (updated) source code for Text Rendering chapter.
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2020-04-29 13:51:53 +02:00 |
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Joey de Vries
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6d1136d09a
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Update debugging example code to match Debugging chapter updates.
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2020-04-29 11:57:45 +02:00 |
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Joey de Vries
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39cdda55e4
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Merge branch 'master' of https://github.com/JoeyDeVries/LearnOpenGL
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2020-04-29 10:41:42 +02:00 |
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Joey de Vries
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88ab67dad2
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Add glDeleteProgram call to relevant examples.
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2020-04-29 10:41:28 +02:00 |
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Joey de Vries
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6d2976e4f9
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Merge pull request #166 from FlexW/patch-1
Zero out memory from color variable
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2020-04-29 10:36:00 +02:00 |
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Joey de Vries
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82b066067f
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Update Breakout source code to match updates Text Rendering chapter.
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2020-04-28 14:46:15 +02:00 |
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Felix Weilbach
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c91f8d65a5
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Zero out memory from color variable
According to [here](https://www.khronos.org/opengl/wiki/Type_Qualifier_(GLSL)#Fragment_shader_outputs) memory of a fragment shader variable is initialized with undefined values. Therefore it should be zeroed out.
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2020-04-27 16:44:24 +02:00 |
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Joey de Vries
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be066bcb6e
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Add Breakout progress code for Audio chapter.
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2020-04-27 15:00:23 +02:00 |
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Joey de Vries
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75c6d5fa97
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Update Breakout progress code for PowerUps chapter. Also few missed items on prev. progress code.
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2020-04-27 14:26:24 +02:00 |
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Joey de Vries
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596c654c2c
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Add progress code item for Breakout's PostProcessing chapter.
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2020-04-26 12:58:03 +02:00 |
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Joey de Vries
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9a34b34b32
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Fix include error on 6.game.cpp progress.
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2020-04-25 16:58:38 +02:00 |
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Joey de Vries
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4b890eca6b
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Update Breakout code for revised Particles chapter.
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2020-04-25 16:57:19 +02:00 |
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Joey de Vries
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abbcac5743
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Add game progress code for Breakout collision chapters. Add forgotten destructor logic on previous progress files.
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2020-04-24 15:51:32 +02:00 |
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Joey de Vries
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01def67b0d
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Add progress ball object code.
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2020-04-23 12:30:50 +02:00 |
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Joey de Vries
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85af3b93fa
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Fix awesomeface alpha channel on texture.
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2020-04-23 12:30:38 +02:00 |
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Joey de Vries
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90163ce702
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Forgot to add relevant include.
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2020-04-23 12:01:15 +02:00 |
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Joey de Vries
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351c968373
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Update breakout code to match revised changes 'Levels' chapter.
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2020-04-23 12:00:15 +02:00 |
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Joey de Vries
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37892e5370
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Missed a few code files for removing the unnecesasry OS X compile comment.
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2020-04-23 11:59:53 +02:00 |
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Joey de Vries
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1f05d38e1e
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Breakout changes for revision 'Rendering Sprites'
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2020-04-22 19:02:20 +02:00 |
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Joey de Vries
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91f53af052
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Remove unnecessary 'uncomment' statement from all code samples.
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2020-04-22 16:37:07 +02:00 |
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Joey de Vries
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e046977ffb
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Update Breakout code for 'Setting up' chapter.
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2020-04-22 16:35:13 +02:00 |
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Joey de Vries
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599355fba8
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First chapter-specific progress breakout code; test to see if I can link these directly from article.
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2020-04-22 16:05:11 +02:00 |
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