Joey de Vries
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3b605521fb
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Fix geometry shader normal homogenous coordinate, and use std::string instead of aString for model loading.
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2018-01-16 08:50:57 +01:00 |
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Zlixine
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f68f84e8d9
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Much faster mesh rendering with c++11 std::to_string
Easier, Faster, More beautiful!
What do you want more.
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2017-10-30 02:10:15 +02:00 |
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Joey de Vries
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30caeb3489
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mesh/model header include fixes.
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2017-06-16 19:11:52 +02:00 |
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Joey de Vries
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70b789d3b9
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Code re-work with content: model-loading.
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2017-05-31 19:02:05 +02:00 |
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Joey de Vries
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02784e1edf
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Code re-work: model loading
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2017-04-12 22:51:42 +02:00 |
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Joey de Vries
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c4c3221de9
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Added Parallax Mapping code/resources
Added code samples and necessary texture resources for upcoming Parallax
Mapping tutorial
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2015-06-04 19:59:04 +02:00 |
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Joey de Vries
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2a0a415c8f
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Normal mapping code
Normal mapping code for normal mapping tutorial (+ few extra's for next
tutorial)
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2015-05-26 22:00:21 +02:00 |
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Joey de Vries
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f28ad1e256
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Initial commit, all code samples with working CMake script for VS/Windows.
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2015-03-23 15:42:04 +01:00 |
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