Commit Graph

8 Commits

Author SHA1 Message Date
Joey de Vries
3b605521fb Fix geometry shader normal homogenous coordinate, and use std::string instead of aString for model loading. 2018-01-16 08:50:57 +01:00
Zlixine
f68f84e8d9 Much faster mesh rendering with c++11 std::to_string
Easier, Faster, More beautiful!
What do you want more.
2017-10-30 02:10:15 +02:00
Joey de Vries
30caeb3489 mesh/model header include fixes. 2017-06-16 19:11:52 +02:00
Joey de Vries
70b789d3b9 Code re-work with content: model-loading. 2017-05-31 19:02:05 +02:00
Joey de Vries
02784e1edf Code re-work: model loading 2017-04-12 22:51:42 +02:00
Joey de Vries
c4c3221de9 Added Parallax Mapping code/resources
Added code samples and necessary texture resources for upcoming Parallax
Mapping tutorial
2015-06-04 19:59:04 +02:00
Joey de Vries
2a0a415c8f Normal mapping code
Normal mapping code for normal mapping tutorial (+ few extra's for next
tutorial)
2015-05-26 22:00:21 +02:00
Joey de Vries
f28ad1e256 Initial commit, all code samples with working CMake script for VS/Windows. 2015-03-23 15:42:04 +01:00