Joey de Vries
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66d51ae668
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Update model chapter, and add new backpack model to repo (w/ attribution mention). Also use new model on deferred source code.
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2020-04-30 14:32:14 +02:00 |
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Joey de Vries
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91f53af052
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Remove unnecessary 'uncomment' statement from all code samples.
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2020-04-22 16:37:07 +02:00 |
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Joey de Vries
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f4b6763356
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Update GLM to latest version (0.9.9.3). This includes GLM's change of matrices no longer default initializing to the identity matrix. This commit thus also includes the update of all of LearnOpenGL's code to reflect this: all matrices are now constructor-initialized to the identity matrix where relevant.
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2018-12-30 14:27:14 +01:00 |
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Shivpratap Chauhan
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2d16ef0fe2
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GLFW hint GLFW_OPENGL_FORWARD_COMPAT is must on osx to create glfw
window successfully
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2017-07-12 17:06:00 +05:30 |
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Erik
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c4c5fea218
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Changed MSVC std::sqrtf call to simple std::sqrt - causes compile failure on mingw toolchain, as no such fucntion is present.
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2017-07-04 13:40:47 +03:00 |
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Matthew Taylor
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4a94fbf2bf
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Add commented out code to allow window creation on OSX
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2017-06-18 01:53:16 +01:00 |
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Joey de Vries
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5eddf64303
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Code and content re-work: advanced lighting.
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2017-06-02 22:53:53 +02:00 |
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Joey de Vries
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4d5aed34ac
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Code re-work: deferred shading.
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2017-04-24 20:55:39 +02:00 |
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Joey de Vries
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cdcc3be029
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Code re-work: advanced lighting.
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2017-04-22 17:07:31 +02:00 |
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