Joey de Vries
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91f53af052
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Remove unnecessary 'uncomment' statement from all code samples.
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2020-04-22 16:37:07 +02:00 |
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Joey de Vries
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f4b6763356
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Update GLM to latest version (0.9.9.3). This includes GLM's change of matrices no longer default initializing to the identity matrix. This commit thus also includes the update of all of LearnOpenGL's code to reflect this: all matrices are now constructor-initialized to the identity matrix where relevant.
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2018-12-30 14:27:14 +01:00 |
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Shivpratap Chauhan
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2d16ef0fe2
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GLFW hint GLFW_OPENGL_FORWARD_COMPAT is must on osx to create glfw
window successfully
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2017-07-12 17:06:00 +05:30 |
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Matthew Taylor
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4a94fbf2bf
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Add commented out code to allow window creation on OSX
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2017-06-18 01:53:16 +01:00 |
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Joey de Vries
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70b789d3b9
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Code re-work with content: model-loading.
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2017-05-31 19:02:05 +02:00 |
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Joey de Vries
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02784e1edf
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Code re-work: model loading
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2017-04-12 22:51:42 +02:00 |
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Marin Nilsson
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a8a8d11f22
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Support for out-of-source builds.
Uses environment variable to tell the program where to find resource
files.
Sharder sources are still search for in the current workind directory.
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2015-07-30 21:48:41 +02:00 |
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Joey de Vries
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f28ad1e256
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Initial commit, all code samples with working CMake script for VS/Windows.
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2015-03-23 15:42:04 +01:00 |
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