Jonas Sorgenfrei
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ace261e60f
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Delete composite.vs
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2022-04-04 01:53:15 +02:00 |
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Jonas Sorgenfrei
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5e51f03c20
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Delete composite.fs
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2022-04-04 01:53:08 +02:00 |
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Jonas Sorgenfrei
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801be81baa
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end of file
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2022-04-04 01:48:17 +02:00 |
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Jonas Sorgenfrei
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c6385183b3
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compute shader
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2022-04-04 01:44:24 +02:00 |
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arby
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f144783220
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Removed bogus line of code
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2022-03-18 23:24:49 +01:00 |
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Laszlo Papp
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9941098651
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Fix the compilation issue on Mac
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2022-03-05 17:09:39 +00:00 |
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Ankit Singh Kushwah
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8aae281d6c
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Merge branch 'JoeyDeVries:master' into master
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2022-03-02 09:13:08 +05:30 |
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ankitgamezop
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5e99d5e186
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corrected shader uniform name
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2022-03-02 09:11:28 +05:30 |
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Joey de Vries
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9cbc884dd6
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Merge pull request #275 from NonLinearGuy/master
Fixed errors in skeletal animation code
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2022-02-20 17:50:22 +01:00 |
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arby
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876053d332
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Added a visualizer for shadow cascade volumes.
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2022-02-19 20:21:08 +01:00 |
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ankitgamezop
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cc6b0b7834
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Fixed errors in skeletal animation code
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2022-02-19 23:16:20 +05:30 |
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Joey de Vries
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6f9610815f
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Merge pull request #272 from arbmarton/guest_build_errors
Some guest article build error fixes
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2022-02-18 18:18:39 +01:00 |
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Pierce
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f9812ac1cf
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Update cubemaps_environment_mapping.cpp
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2022-02-18 14:03:43 +08:00 |
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arby
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938e57f071
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Fixed some build errors.
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2022-02-17 19:42:50 +01:00 |
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RandomErrorMessage
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63362578f2
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bugfix: (int)4 -> (float)4.0
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2022-01-16 16:28:15 -08:00 |
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Joey de Vries
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d57df39bf5
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Add source code for DSA guest chapter.
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2022-01-11 14:15:04 +01:00 |
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Joey de Vries
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2b578f8d69
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Add source code for tessellation guest chapters.
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2022-01-11 13:51:04 +01:00 |
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Joey de Vries
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0f3d3160bb
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Merge pull request #262 from pattakosn/master
fix compiler/linker warning messages
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2022-01-11 11:28:37 +01:00 |
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can
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29f1c099ac
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fix texture coordinate
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2022-01-10 14:16:44 +03:00 |
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N. Pattakos
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93be6f82ab
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update merge request as requested by JoeyDeVries: no auto or GLtypes
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2022-01-10 00:45:44 +01:00 |
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N. Pattakos
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72f3e37150
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fix narrowing conversions (eg double to float, size_t to GLsizei)
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2022-01-08 00:20:26 +01:00 |
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Joey de Vries
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b49ea10348
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Fix correct shader names skeletal animation.
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2021-11-23 14:01:54 +01:00 |
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SnowyLake
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31c2cf3a9a
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bugfix: In cubemaps_skybox.cpp, the second argument to glBufferDelete() should be &SkyboxVBO instead of &SkyboxVAO
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2021-11-09 17:26:20 +08:00 |
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Nipun Ramani
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89f3a18dd0
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Corrected ambient lighting calculation
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2021-10-17 18:30:59 +05:30 |
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arby
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c7102b1d9b
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Simplified CSM code, removed some comments.
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2021-10-07 23:28:51 +02:00 |
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Joey de Vries
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a051a65d80
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Updated source code files of skeletal animation guest article.
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2021-09-08 20:43:58 +02:00 |
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Joey de Vries
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0ce49088e5
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Add source code for the cascaded shadow mapping guest article.
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2021-09-08 19:06:07 +02:00 |
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Joey de Vries
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54dd372518
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Add source files for scene (graph + frustum culling) guest article.
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2021-09-02 15:27:27 +02:00 |
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Joey de Vries
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0d538f002d
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Use numerator instead of nominator (re-applied previous commit).
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2021-09-01 12:43:10 +02:00 |
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Joey de Vries
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2ef9c55f16
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Merge branch 'master' of https://github.com/JoeyDeVries/LearnOpenGL
# Conflicts:
# src/6.pbr/1.1.lighting/1.1.pbr.fs
# src/6.pbr/1.2.lighting_textured/1.2.pbr.fs
# src/6.pbr/2.1.1.ibl_irradiance_conversion/2.1.1.pbr.fs
# src/6.pbr/2.1.2.ibl_irradiance/2.1.2.pbr.fs
# src/6.pbr/2.2.1.ibl_specular/2.2.1.pbr.fs
# src/6.pbr/2.2.2.ibl_specular_textured/2.2.2.pbr.fs
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2021-09-01 12:42:27 +02:00 |
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Joey de Vries
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946cbc9118
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Fix PBR source code inconsistencies (thanks Andrei!). Also fix winding order sphere and update CMake min. version.
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2021-09-01 12:40:43 +02:00 |
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Jelle Vos
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c85067d4fe
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Update textures.cpp
On line 109 glGenerateMipmap is getting called but the GL_TEXTURE_MIN_FILTER uses GL_LINEAR. Changed it to GL_LINEAR_MIPMAP_LINEAR
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2021-08-28 19:04:33 +02:00 |
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cyaneko
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b7a196ba4a
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Fix a minor bug in rear view mirror
Rotating both the Yaw and Pitch would cause the mirror to display whatever was in front but with Pitch * -1, this fixes this behaviour. Tested.
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2021-08-19 21:10:57 +02:00 |
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Joey de Vries
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e48244d8b6
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Merge pull request #234 from gonnavis/master
Fix typo: nominator to numerator.
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2021-05-27 15:03:43 +02:00 |
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gonnavis
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c976eee7ea
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Fix typo: nominator to numerator.
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2021-05-06 17:26:13 +08:00 |
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Phillip Chang
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4dc5862c12
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Fix bug: glDisable(GL_DEPTH) -> glDisable(GL_DEPTH_TEST)
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2021-05-05 23:46:21 +09:00 |
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Joey de Vries
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85ee9d136f
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Use normalized cross product results for irradiance map generation in PBR tutorials.
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2021-04-07 10:00:07 +02:00 |
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Joey de Vries
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0e424d3710
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Add first version weighted blended OIT source code for OIT guest article.
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2021-03-21 13:33:22 +01:00 |
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Joey de Vries
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90f44b65bb
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Update include files to add appropriate model_animation include.
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2021-02-07 19:15:34 +01:00 |
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Joey de Vries
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e72d3e05d7
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Include cpp skeletal animation tutorial file.
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2021-02-07 19:13:14 +01:00 |
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Joey de Vries
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dfcf5ed149
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Add levels to breakout 2D source code.
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2021-01-24 10:37:09 +01:00 |
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Joey de Vries
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95ed602bd6
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Also update hello triangle example.
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2021-01-20 16:28:47 +01:00 |
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Joey de Vries
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ac661d85f3
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Use unsigned ints for shader ids.
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2021-01-20 16:22:44 +01:00 |
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Joey de Vries
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73ff9934d0
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Update PBR lighting chapter to support large DGGX values as 0-clamp was too high.
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2020-12-30 09:55:55 +01:00 |
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Joey de Vries
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9a46ecf526
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Prevent 1.0 - cosTheta from becoming negative due to small FP inaccuracies. This can cause NaNs otherwise.
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2020-12-13 13:53:56 +01:00 |
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Nicholas Blaskey
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03c814d403
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Changed some incorrect comments regarding where the metallic/roughness values come from
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2020-10-11 17:25:54 -04:00 |
|
Nicholas Blaskey
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649f40b01e
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Renamed sample -> samplePos because sample is a keyword in future glsl versions
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2020-10-07 18:13:51 -04:00 |
|
Nicholas Blaskey
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3ee14a3c2d
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Removed a duplicate line of setting a uniform
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2020-10-05 15:44:30 -04:00 |
|
Jane Doe
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2753224137
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necessery -> necessary
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2020-10-04 09:44:29 -07:00 |
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Jane Doe
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b1e0d26d35
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minifcation -> minification
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2020-10-04 09:43:29 -07:00 |
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