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corrected shader uniform name
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@@ -126,7 +126,7 @@ int main()
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auto transforms = animator.GetFinalBoneMatrices();
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for (int i = 0; i < transforms.size(); ++i)
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ourShader.setMat4("finalBonesTransformations[" + std::to_string(i) + "]", transforms[i]);
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ourShader.setMat4("finalBonesMatrices[" + std::to_string(i) + "]", transforms[i]);
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// render the loaded model
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