corrected shader uniform name

This commit is contained in:
ankitgamezop
2022-03-02 09:11:28 +05:30
parent cc6b0b7834
commit 5e99d5e186

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@@ -126,7 +126,7 @@ int main()
auto transforms = animator.GetFinalBoneMatrices();
for (int i = 0; i < transforms.size(); ++i)
ourShader.setMat4("finalBonesTransformations[" + std::to_string(i) + "]", transforms[i]);
ourShader.setMat4("finalBonesMatrices[" + std::to_string(i) + "]", transforms[i]);
// render the loaded model