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mirror of https://github.com/JoeyDeVries/LearnOpenGL.git synced 2026-01-30 20:13:22 +08:00
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403 Commits 2 Branches 0 Tags
b353a9b67948b241b180304ee15d1d3001d978a4
Commit Graph

9 Commits

Author SHA1 Message Date
can
29f1c099ac fix texture coordinate 2022-01-10 14:16:44 +03:00
Joey de Vries
f36653f736 Source/model tweaks for updated revision. 2020-05-04 10:57:08 +02:00
Joey de Vries
91f53af052 Remove unnecessary 'uncomment' statement from all code samples. 2020-04-22 16:37:07 +02:00
Joey de Vries
f4b6763356 Update GLM to latest version (0.9.9.3). This includes GLM's change of matrices no longer default initializing to the identity matrix. This commit thus also includes the update of all of LearnOpenGL's code to reflect this: all matrices are now constructor-initialized to the identity matrix where relevant. 2018-12-30 14:27:14 +01:00
Shivpratap Chauhan
2d16ef0fe2 GLFW hint GLFW_OPENGL_FORWARD_COMPAT is must on osx to create glfw
window successfully
2017-07-12 17:06:00 +05:30
Matthew Taylor
4a94fbf2bf Add commented out code to allow window creation on OSX 2017-06-18 01:53:16 +01:00
Joey de Vries
5eddf64303 Code and content re-work: advanced lighting. 2017-06-02 22:53:53 +02:00
Joey de Vries
85530ab997 Code re-work: shadow mapping. 2017-04-22 20:40:35 +02:00
Joey de Vries
cdcc3be029 Code re-work: advanced lighting. 2017-04-22 17:07:31 +02:00
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