mirror of
https://github.com/JoeyDeVries/LearnOpenGL.git
synced 2026-01-02 04:37:54 +08:00
189 lines
4.8 KiB
C++
189 lines
4.8 KiB
C++
#pragma once
|
|
|
|
/* Container for bone data */
|
|
|
|
#include <vector>
|
|
#include <assimp/scene.h>
|
|
#include <list>
|
|
#include <glm/glm.hpp>
|
|
#define GLM_ENABLE_EXPERIMENTAL
|
|
#include <glm/gtx/quaternion.hpp>
|
|
#include "AssimpGLMHelpers.h"
|
|
|
|
struct KeyPosition
|
|
{
|
|
glm::vec3 position;
|
|
float timeStamp;
|
|
};
|
|
|
|
struct KeyRotation
|
|
{
|
|
glm::quat orientation;
|
|
float timeStamp;
|
|
};
|
|
|
|
struct KeyScale
|
|
{
|
|
glm::vec3 scale;
|
|
float timeStamp;
|
|
};
|
|
|
|
class Bone
|
|
{
|
|
public:
|
|
Bone(const std::string& name, int ID, const aiNodeAnim* channel)
|
|
:
|
|
m_Name(name),
|
|
m_ID(ID),
|
|
m_LocalTransform(1.0f)
|
|
{
|
|
m_NumPositions = channel->mNumPositionKeys;
|
|
|
|
for (int positionIndex = 0; positionIndex < m_NumPositions; ++positionIndex)
|
|
{
|
|
aiVector3D aiPosition = channel->mPositionKeys[positionIndex].mValue;
|
|
float timeStamp = channel->mPositionKeys[positionIndex].mTime;
|
|
KeyPosition data;
|
|
data.position = AssimpGLMHelpers::GetGLMVec(aiPosition);
|
|
data.timeStamp = timeStamp;
|
|
m_Positions.push_back(data);
|
|
}
|
|
|
|
m_NumRotations = channel->mNumRotationKeys;
|
|
for (int rotationIndex = 0; rotationIndex < m_NumRotations; ++rotationIndex)
|
|
{
|
|
aiQuaternion aiOrientation = channel->mRotationKeys[rotationIndex].mValue;
|
|
float timeStamp = channel->mRotationKeys[rotationIndex].mTime;
|
|
KeyRotation data;
|
|
data.orientation = AssimpGLMHelpers::GetGLMQuat(aiOrientation);
|
|
data.timeStamp = timeStamp;
|
|
m_Rotations.push_back(data);
|
|
}
|
|
|
|
m_NumScalings = channel->mNumScalingKeys;
|
|
for (int keyIndex = 0; keyIndex < m_NumScalings; ++keyIndex)
|
|
{
|
|
aiVector3D scale = channel->mScalingKeys[keyIndex].mValue;
|
|
float timeStamp = channel->mScalingKeys[keyIndex].mTime;
|
|
KeyScale data;
|
|
data.scale = AssimpGLMHelpers::GetGLMVec(scale);
|
|
data.timeStamp = timeStamp;
|
|
m_Scales.push_back(data);
|
|
}
|
|
}
|
|
|
|
void Update(float animationTime)
|
|
{
|
|
glm::mat4 translation = InterpolatePosition(animationTime);
|
|
glm::mat4 rotation = InterpolateRotation(animationTime);
|
|
glm::mat4 scale = InterpolateScaling(animationTime);
|
|
m_LocalTransform = translation * rotation * scale;
|
|
}
|
|
glm::mat4 GetLocalTransform() { return m_LocalTransform; }
|
|
std::string GetBoneName() const { return m_Name; }
|
|
int GetBoneID() { return m_ID; }
|
|
|
|
|
|
|
|
int GetPositionIndex(float animationTime)
|
|
{
|
|
for (int index = 0; index < m_NumPositions - 1; ++index)
|
|
{
|
|
if (animationTime < m_Positions[index + 1].timeStamp)
|
|
return index;
|
|
}
|
|
assert(0);
|
|
}
|
|
|
|
int GetRotationIndex(float animationTime)
|
|
{
|
|
for (int index = 0; index < m_NumRotations - 1; ++index)
|
|
{
|
|
if (animationTime < m_Rotations[index + 1].timeStamp)
|
|
return index;
|
|
}
|
|
assert(0);
|
|
}
|
|
|
|
int GetScaleIndex(float animationTime)
|
|
{
|
|
for (int index = 0; index < m_NumScalings - 1; ++index)
|
|
{
|
|
if (animationTime < m_Scales[index + 1].timeStamp)
|
|
return index;
|
|
}
|
|
assert(0);
|
|
}
|
|
|
|
|
|
private:
|
|
|
|
float GetScaleFactor(float lastTimeStamp, float nextTimeStamp, float animationTime)
|
|
{
|
|
float scaleFactor = 0.0f;
|
|
float midWayLength = animationTime - lastTimeStamp;
|
|
float framesDiff = nextTimeStamp - lastTimeStamp;
|
|
scaleFactor = midWayLength / framesDiff;
|
|
return scaleFactor;
|
|
}
|
|
|
|
glm::mat4 InterpolatePosition(float animationTime)
|
|
{
|
|
if (1 == m_NumPositions)
|
|
return glm::translate(glm::mat4(1.0f), m_Positions[0].position);
|
|
|
|
int p0Index = GetPositionIndex(animationTime);
|
|
int p1Index = p0Index + 1;
|
|
float scaleFactor = GetScaleFactor(m_Positions[p0Index].timeStamp,
|
|
m_Positions[p1Index].timeStamp, animationTime);
|
|
glm::vec3 finalPosition = glm::mix(m_Positions[p0Index].position, m_Positions[p1Index].position
|
|
, scaleFactor);
|
|
return glm::translate(glm::mat4(1.0f), finalPosition);
|
|
}
|
|
|
|
glm::mat4 InterpolateRotation(float animationTime)
|
|
{
|
|
if (1 == m_NumRotations)
|
|
{
|
|
auto rotation = glm::normalize(m_Rotations[0].orientation);
|
|
return glm::toMat4(rotation);
|
|
}
|
|
|
|
int p0Index = GetRotationIndex(animationTime);
|
|
int p1Index = p0Index + 1;
|
|
float scaleFactor = GetScaleFactor(m_Rotations[p0Index].timeStamp,
|
|
m_Rotations[p1Index].timeStamp, animationTime);
|
|
glm::quat finalRotation = glm::slerp(m_Rotations[p0Index].orientation, m_Rotations[p1Index].orientation
|
|
, scaleFactor);
|
|
finalRotation = glm::normalize(finalRotation);
|
|
return glm::toMat4(finalRotation);
|
|
|
|
}
|
|
|
|
glm::mat4 Bone::InterpolateScaling(float animationTime)
|
|
{
|
|
if (1 == m_NumScalings)
|
|
return glm::scale(glm::mat4(1.0f), m_Scales[0].scale);
|
|
|
|
int p0Index = GetScaleIndex(animationTime);
|
|
int p1Index = p0Index + 1;
|
|
float scaleFactor = GetScaleFactor(m_Scales[p0Index].timeStamp,
|
|
m_Scales[p1Index].timeStamp, animationTime);
|
|
glm::vec3 finalScale = glm::mix(m_Scales[p0Index].scale, m_Scales[p1Index].scale
|
|
, scaleFactor);
|
|
return glm::scale(glm::mat4(1.0f), finalScale);
|
|
}
|
|
|
|
std::vector<KeyPosition> m_Positions;
|
|
std::vector<KeyRotation> m_Rotations;
|
|
std::vector<KeyScale> m_Scales;
|
|
int m_NumPositions;
|
|
int m_NumRotations;
|
|
int m_NumScalings;
|
|
|
|
glm::mat4 m_LocalTransform;
|
|
std::string m_Name;
|
|
int m_ID;
|
|
};
|
|
|