Files
LearnOpenGL/src/4.advanced_opengl/10.2.asteroids/10.2.instancing.fs
2017-04-20 21:30:07 +02:00

11 lines
165 B
GLSL

#version 330 core
out vec4 FragColor;
in vec2 TexCoords;
uniform sampler2D texture_diffuse1;
void main()
{
FragColor = texture(texture_diffuse1, TexCoords);
}