Files
LearnOpenGL/CMakeLists.txt

142 lines
4.1 KiB
CMake

cmake_minimum_required (VERSION 2.8)
cmake_policy(VERSION 2.8)
# cmake_policy(SET CMP0037 OLD)
project (LearnOpenGL)
IF(NOT CMAKE_BUILD_TYPE)
SET(CMAKE_BUILD_TYPE Debug CACHE STRING "Choose the type of build (Debug or Release)" FORCE)
ENDIF(NOT CMAKE_BUILD_TYPE)
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/modules/")
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/bin)
link_directories(${CMAKE_SOURCE_DIR}/lib)
list(APPEND CMAKE_CXX_FLAGS "-std=c++11")
# ADD_CUSTOM_TARGET(debug ${CMAKE_COMMAND} -DCMAKE_BUILD_TYPE:STRING=Debug ${PROJECT_SOURCE_DIR})
# ADD_CUSTOM_TARGET(release ${CMAKE_COMMAND} -DCMAKE_BUILD_TYPE:STRING=Release ${PROJECT_SOURCE_DIR})
# find the required packages
find_package(GLM REQUIRED)
message(STATUS "GLM included at ${GLM_INCLUDE_DIR}")
find_package(GLFW3 REQUIRED)
message(STATUS "Found GLFW3 in ${GLFW3_INCLUDE_DIR}")
find_package(ASSIMP REQUIRED)
message(STATUS "Found ASSIMP in ${ASSIMP_INCLUDE_DIR}")
find_package(SOIL REQUIRED)
message(STATUS "Found SOIL in ${SOIL_INCLUDE_DIR}")
find_package(GLEW REQUIRED)
message(STATUS "Found GLEW in ${GLEW_INCLUDE_DIR}")
if(WIN32)
set(LIBS glfw3 opengl32 glew32s SOIL assimp)
elseif (UNIX)
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -Wall")
# Linux packages native to CMake
find_package(OpenGL REQUIRED)
set(LIBS ${OPENGL_gl_LIBRARY}) # setting LIBS for the first time
add_definitions(${OPENGL_DEFINITIONS})
find_package(X11 REQUIRED)
list(APPEND LIBS ${X11_Xrandr_LIB} ${X11_Xxf86vm_LIB} ${X11_Xi_LIB})
find_library(RT_LIB rt)
list(APPEND LIBS ${RT_LIB})
# append non-native packages
list(APPEND LIBS ${GLFW3_LIBRARY})
list(APPEND LIBS ${GLEW_LIBRARY})
list(APPEND LIBS ${SOIL_LIBRARY})
list(APPEND LIBS ${ASSIMP_LIBRARY})
else()
set(LIBS )
endif()
IF(APPLE)
INCLUDE_DIRECTORIES(/System/Library/Frameworks)
FIND_LIBRARY(COCOA_LIBRARY Cocoa)
FIND_LIBRARY(OpenGL_LIBRARY OpenGL)
FIND_LIBRARY(IOKit_LIBRARY IOKit)
MARK_AS_ADVANCED(COCOA_LIBRARY OpenGL_LIBRARY)
SET(APPLE_LIBS ${COCOA_LIBRARY} ${IOKit_LIBRARY} ${OpenGL_LIBRARY})
SET(APPLE_LIBS ${APPLE_LIBS} /usr/local/lib/libglfw.a)
set(LIBS ${LIBS} ${APPLE_LIBS})
ENDIF(APPLE)
set(CHAPTERS
1.getting_started
2.lighting
3.model_loading
4.advanced_opengl
)
set(1.getting_started
1.hello_window
2.hello_triangle
3.shaders
4.textures
5.transformations
6.coordinate_systems
7.camera
)
set(2.lighting
1.colors
2.basic_lighting
3.materials
4.lighting_maps
5.light_casters
6.multiple_lights
)
set(3.model_loading
1.model_loading
)
set(4.advanced_opengl
1.depth_testing
2.stencil_testing
3.1.blending_discard
3.2.blending_sort
5.framebuffers
6.cubemaps
8.advanced_glsl
9.geometry_shader
10.instancing
11.anti_aliasing
)
foreach(CHAPTER ${CHAPTERS})
foreach(DEMO ${${CHAPTER}})
file(GLOB SOURCE
"src/${CHAPTER}/${DEMO}/*.h"
"src/${CHAPTER}/${DEMO}/*.cpp"
)
add_executable(${DEMO} ${SOURCE})
target_link_libraries(${DEMO} ${LIBS})
set_target_properties(${DEMO}
PROPERTIES
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/bin/bin/${CHAPTER}"
)
# copy shader files to build directory
file(GLOB SHADERS
"src/${CHAPTER}/${DEMO}/*.vs"
"src/${CHAPTER}/${DEMO}/*.frag"
"src/${CHAPTER}/${DEMO}/*.gs"
)
foreach(SHADER ${SHADERS})
# configure_file(${SHADER} "test")
add_custom_command(TARGET ${DEMO} PRE_BUILD
COMMAND ${CMAKE_COMMAND} -E
copy ${SHADER} $<TARGET_FILE_DIR:${DEMO}>)
endforeach(SHADER)
# if compiling for visual studio, also use configure file for each project (specifically to setup working directory)
if(MSVC)
configure_file(${CMAKE_SOURCE_DIR}/configuration/visualstudio.vcxproj.user.in ${CMAKE_CURRENT_BINARY_DIR}/${DEMO}.vcxproj.user @ONLY)
endif(MSVC)
endforeach(DEMO)
endforeach(CHAPTER)
include_directories(${CMAKE_SOURCE_DIR}/includes)