Files
LearnOpenGL/src/5.advanced_lighting/8.1.deferred_shading/8.1.fbo_debug.fs
2017-04-22 17:07:31 +02:00

11 lines
183 B
GLSL

// fragment shader
#version 330 core
out vec4 FragColor;
in vec2 TexCoords;
uniform sampler2D fboAttachment;
void main()
{
FragColor = texture(fboAttachment, TexCoords);
}